The Realm

Population: Rsa Orc ruling class with Laus human and other populations in conquered lands.

Religion: Ecumenical Suite, Sasuan Szasite, and sian Szasite.

Dkrkr, which means the realm, is a loose highly feudalized elective federal monarchy similar to the Holy Roman Empire. The Dkrkr is technically ruled by the Rydak, but in practice it is the Dekmekom clans who rule. It is not so much  an empire that has a powerful army, as a powerful army that happens to have an empire.


Currently the Dkrkr is being torn by a series of sporadic religious civil wars between the three main sects.


Administratively, Dkrkr is divided into 24 regions, each of which is further subdivided into numerous petty feudal states, the vast majority of which consist of 1 or 2 provinces. The Churches are major land holders as well, with prelates and primates controlling large holdings. There are also a large number of Rydak holdings, and three military orders as well.

1.       Rardam Urdam (Order of Heroes): This order has holdings throughout The Realm and it is dedicated to the defence of both Dkrakr and Ecumenical Suite church. They are considered the paragons of the Rsan ideal, and often serve as ambassadors, intermediaries and arbitrators.

2.       Krka Rear (Knights of the Flame): This newly founded order was formed specifically to oppose the asite heresy.

3.       Rakekr Rearsik (Rakan Knighthood): This is a small female only order.


These regions are of 3 types: 11 Rsan tribal homelands in the east, the 10 tributary Lands in the west, and 3 military marches.


FIGURE 1:Map showing regions of Dkrkr


1. Rikreken (Lynx Lands): Vurdaqurd tribal homeland.


2. Vikonen (Cougar Lands): Vurdaqurd tribal homeland.


3. Ridaxok (Dog People Tribes): Vurdaqurd tribal homeland.


4. Vurkenen (Wolf Lands): Vurdaqurd tribal homeland.


5. Savrden (Cheetah Lands): Vurdaqurd tribal homeland.


6. Markr (Serpent Ream): Radenar tribal homeland.


7. Brenen (Bear Lands): Vurdaqurd tribal homeland.


8. Ruvaxen (Lion Lands): Kramqurd tribal homeland.


9. Rauvren (Leopard Lands): Kramqurd tribal homeland.


10. Sesarkesen (Tiger Lands): Kramqurd tribal homeland.


11. Rmanen (Hyena lands): Kramqurd tribal homeland.


12. Skrom (Land of the Goatherds): Human tributary Land.


13. Uxkardar (Eastern Fields): Human tributary Land.


14. Murdkardar (Northern Fields): Human tributary Land.


15. Kidkardar (Southern Fields): Human tributary Land.


16. Vaxkardar (Western Fields): Human tributary Land.


17. Smakrom (Land of the Somak (Saffron) River): Human tributary Land.


18. Imsakrka (Between the Rivers): Human tributary Land.


19. Rukrom (Highlands): Human tributary Land.


20. Vemzarom (Land of the Vintners): Human tributary Land.


21. Rersarom (Land of the Shepherds): Human tributary Land.


22. Udromkrd (Wasteland March): Military border march.


23. Vixakrd (Desert March): Military border march.


24. Vrdarkrd (Forest March): Military border march



The putative ruler of the whole of the Dkrakr holds the title of First Lord (Arxarar [ar-xah-RAHR]) is elected by the 17 electors (the Grand Chieftain of each tribal homeland, the five Primates, and the High Master of the Rardam Urdam). 


Each of the regions is headed by a ruler who is elected from among the Lords and High Lords of that region by those who hold the title of Free Reeve and higher within that region. The ruler of a tribal homeland holds the title of Grand Chieftain (Srukrvsrems [sruhk-ROYV-srems]), those of the tributary lands holds the title of Lord Governor (Rarsqarmr [rahr-suy-CHAHR-mayr]), and those in the marches are titled Lord Commander (Rardukomdoms [rahr-duh-KOM-doms]).



While the First Lord is theoretically the absolute ruler of all of the Dkrkr, in practice he/she is little more than a figurehead who must rely on his/her personal lands to enforce his/her will on the lords who are technically his vassals. The First Lord is the supreme military commander, outranking all others, and also has the authority to summon and dismiss the Diet of the Realm (Rkrxos [RAY-kur-xos], a sort of imperial parliament. The Diet is the highest authority of the realm, superseding even the First Lord. It consists of three overlapping bodies, the Chamber of Electors, the Chamber of Lords, and the Chamber of Cities.


The Chamber of Electors only sits as a separate body when a new First Lord needs to be chosen, otherwise its members sit as part of the Chamber of Lords.


The Chamber of Lords is divided into a number of subsidiary bodies known as Benches (Sekr [SEH-kur]). The first is the Secular or Worldly bench (Varsrekrsekr )[VAHR-sre-kur-seh-kur]) which is comprised of all the Lords of Dkrkr. The Varsreksekr is further sub-divided into a Front Bench (Krumsekr [KRUHM-seh-kur]) which is made up of all the local rulers who hold the title of Lord or High Lord (176 voting seats total), each of which gets a single vote; and three Back Benches (Ziridsekr [ZIH-rihd-seh-kur]) which consist of the lesser rulers who have lordly status. Each back bench has a number of  collective votes based on the number of voting seats on the bench. The back benches are Old Lands (rsaromdar [ohr-sar-om-dahr]) which consists of the regions of Brenen, Markr, Ridaxok, Rikreken, Savrden, Vikonen, Vixakrd, Vrdarkrd, and Vurkenen (20 voting seats for 4 collective votes); the New Lands(Mromdar [mai-ROM-dar] which is comprised of the lesser Lords from the Rmanen, Rauvren, Ruvaxen, Skrom, and Sesarkesen, and Uxkardar (26 voting seats for 5 collective votes); and the Tributary Lands (Zikrikromdar [zihk-rihk-ROM-dahr]) which consists of the lesser lords of the Imsakrka, Kidkardar, Murdkardar, Rersarom, Rukrom, Smakrom, Udromkrd, Vaxkardar, and Vemzarom regions (13 voting seats for 3 collective votes).


The second is the Ecclesiastical or Spiritual Bench (Sxesekr [say-KSEHS-seh-kur]) which consists of the prelates and hierarchs with lordly status. If the question is of a worldly nature, then this bench has 10 collective votes, like the Back benches, but if the issue has a religious aspect then they each get a single vote. There are 51 voting seats on this bench.


The last bench is that of the Cities (Xodsekr [KSOD-seh-kur], which is divided into four Circles (Drk [DRAYK]. The Northern Circle (Murdamdrk [MUHR-dahm-drayk] consists of the Free Cities in the Ridaxok, Rikreken, Vikonen, Vixakrd, and Vrdarkrd regions; the Eastern Circle (Uxamdrk [UKS-ahm-drayk]) which consists of the Free Cities in the Brenen, Markr, Savrdosk, and Vurkenen regions; the Western Circle (Vakxamdrk [VAHK-sahm-drayk]), which is made up of the Free Cirties in the Imsakrka, Kidkardar, Murdkardar, Rersarom, Rukrom, Smakrom, Udromkrd, Vaxkardar, and Vemzarom regions;  and finally the Southern Circle (Kidamkrk [KIH-dahm-krayk) which consists of the Free cities in the following regicons: Rmanen, Rauvren, Ruvaksen, Skrom, Sesarkesen, and Uxkardar. Each Circle has a collective vote.



Each of these large regions is subdivided into a number of smaller 1 to 5 province sates. Each province is headed by an official known as a Reeve (Raqa [RAY-ah-chah]), some are hereditary semi-independent vassals known a  High Reeve (Rukraqa [ruhk-RAY-ah-chah]). A reeve that holds his land directly from a regional ruler is known as a Free Reeve (Krraqa [kray-RAY-ah-chah]). A ruler who owes allegiance only to the First Lord is known as a Lord (Rar [RAHR], some Free Reeves have lordly status, they are known as Lord Free Reeves (Rarkrraqa [rahr-kray-RAY-ah-chah]).  Lords with more extensive holdings are entitled High Lord (Rukrar [RUHK-rahr]).


In addition to these secular holdings, there are extensive ecclesiastical states as well. These consist of Prelates, High Prelates, Primates, and the Archprimate. As with Free Reeves, some of these will have lordly status.


There are also a large number of Rydak enclaves, each governed by a Hegemon (Rasakum [RAH-sah-kuhm]. The more senior Hegemons also have lordly status.


The fourth type of state is the Free Cities (Kramxods [KRAY-ahm-ksodz]) which is an urban state granted freedoms by the First Lord. Each free city is governed by a Lord Advocate (Rarqu [RAHR-chush]. A town that holds a similar charter of freedoms from a lesser lord is known as a Chartered Town (Krrsarmxods [KROHR-sarm-ksodz]) and is governed by an Advocate (Qu [CHUSH]). See the following page for a more detailed description of the free cities.



All Bakrkam are born into a House (Rik [ROH-ik]), which consists of all those who can trace descent to one particular progenitor (usually some sort of hero or famous person or commander), and their followers. This ancestor is known as the House-Father (Rikqsar [ROH-ik-choh-sahr] or House-Mother (Rikiar [ROH-ik-ish-ahr]. The head of a House is known as the Chief-of-the-Name (Mkamkrk [moh-kahm-KRAYK]  and is elected by the adults of the House. Election is restricted to those who can claim direct descent from the ancestor.


A Clan (Kevha [KEHV-hah]) is made up of all the Houses that can trace descent back to one single progenitor, the Clan-Father (Kevhaqsar [kehv-hah-CHOH-sahr]) or Clan-Mother (Kevhakiar [KEHV-hah-kih-shahr]. The Houses of a Clan are all ranked based on how closely the House ancestor was to the Clan ancestor and the head of the senior House is the Chieftain (Orsaxa [OR-sah-ksah] of the Clan. While the office of Chieftain is one of great respect, it is largely ceremonial and the actual authority a Chieftain has over the Houses that make up the Clan is largely dependant on the incumbents force of personality and military strength.


In houses or clans founded by a male leadership is restricted to males, in those founded by a female it is restricted to females.


See the following page for a listing of the clans.