Nuekėnar is the term Aračlikėan academics use to refer to the orcish peoples. It means "beastly", and so is viewed as derogatory by the orcs, who refer to themselves as Kamkram [KAHM-kram] (which has the same basic meaning as "mankind", but referring to orcs) outside of Dōkrākr, or Rėsa [RYE-sah](which means "folk" or "people" in a similar sense as the German word "volk") within Dōkrkākr. The Nuekėnar are a warlike people who have overrun much of the continent, their realms stretching from the Thaele in the far north to Antithaele in the far south.
There are actually five sub-races of orcs:
Culturally their three great realms are quite distinct, with Dōkrākr being based on the ancient Vurdaqurd and Dekmekom slave cultures, heavily influenced and enriched by the Lausō society they overran, while that of the two smaller southern realms is derived from the old Kamkram culture which has been preserved mostly intact with little change due to outside influences. Despite their different origins and influences, they share certain characteristics. They are all gender neutral, with males and females being considered equals in all ways, though the males tend to gravitate more towards the military, fighter types while the females tend to dominate among the clerical and more roguish sorts. They are also all very merit oriented, having little regard for the concept of an hereditary nobility, most of their rulers are elective in nature, though eligibility for any given position is usually restricted to members of a given clan or bloodline.
DEKMEKOM (Greater Orcs/Orog)
Found throughout Dōkrākr, the Dekmekom were bred by the Rėyadak from Vurdaqurd and ogre stock (some say this is the reason the Dekmekom hate ogres so deeply) as a race of elite slave warriors, who though technically slaves, due to the Rėyādak's reluctance to engage with the outside world, they are generally free to do as they wish. Rather than resent their slave status, they take great pride in it, they all wear symbolic shackles, some of which are very elaborate, as a physical symbol of it. They are found in the lands of the Rėyādak Hegemons.
The Dekmekom have a thick hide-like brownish grey skin that has a faint tinge of green to it. They stand 215-250 cm (7'-8') tall and have broad shoulders and long, powerful arms that reach well past the waist (though not as far as the knee). They have a thick build and tend to be heavily muscled. They have broad noses, prominent brows and shallow sloping foreheads. They all have small pointed ears set low on their heads and tusk-like lower canines that protrude past their lips. They have dark reddish black eyes and thick stringy hair that often runs partway down their backs and across their shoulders in the males. Their hairline is somewhat receded, and often forms a widow's peak, and they often shave the top of their heads altogether.
Dekmekom society is highly militaristic, and is divided into two classes: Blades and Shields. All children are raised communally in a barracks like setting, and military training begins in infancy, where the core tenets of their code, known as the way of the possessed (Vasbavix [vahs-BAH-vix]), are instilled. When the child reaches the age of five he (or she, Dekmekom society is completely gender neutral) begins their formal training, a brutal regimen of physical and mental training that lasts for 9 years. The majority of trainees do not survive the training, but those that do are accepted as full adults at age 14. During this training, the young are watched and evaluated carefully, and upon completing their training they are initiated into one of the two orders. The trainees that excel are initiated into the Order of Blades (Rōik Kukrôkarm [ROH-ik kuh-KROY-kahrm]), and the remainder are initiated into the Order of Shields (Rōik Kukrerdam [ROH-ik kuh-KREH-dahm].
The basic social unit of Dekmekom society is the Triad (Drādromz [DRAY-dromz]) which consists of one Blade of either gender and two Shields, one of each gender. This is the basic family unit of the dekmekom. Regardless of their house of origin, the shields are considered members of the blades house, and any children born to the females of a triad are considered to be the blades children.
The Triad is the basic family unit, but it is not an exclusive one. Members of a triad often mate with those outside their triad. While such extra-triadic matings are socially acceptable, it is considered socially unacceptable to flaunt such pairings.
Triads often form groups of three, known as a Hand (Römad [ROO-mad]). All the members of a hand are considered related (in-laws) and are expected to help and support each other. They have an avuncular relationship to the children of the other two triads in the hand. The social strictures regarding extra triadic relationships are relaxed for intra-hand pairings.
Dekmekom characters have the following game-specific (3.5) characteristics.
Based on the Orog entry in the Races of Faerûn book.
BAKRĀKAM (KAMKRAM) (True Orcs)
These terms, refer to the same group of three closely related peoples, the three sub-races of True Orcs. Rėsa and Bakrākam are the terms used in Dōkrākr, and Kamkram is used in Kųvremkar and Zardixas. Each of the subraces is detailed separately below.
VURDAMQURD (Highland Orcs)
The highland orcs are the largest of the true orcs, standing 180-200 cm (6'-6'6") tall, like all orcs they have broad noses, prominent brows and shallow sloping foreheads. They all have small pointed ears set low on their heads and tusk-like lower canines that protrude past their lips. They have dark reddish black eyes and thick stringy hair that often runs partway down their backs and across their shoulders in the males. They have dark grey skin.
Vurdaqurd characters have the following game-specific (3.5) characteristics.
Stat adjustments: +4 Strength, 2 Intelligence, 2 Wisdom, 2 Charisma
Size: Medium (As Medium creatures, Bakrākam have no special bonuses or penalties due to their size).
Movement: Vurdaqurd land speed is 30 feet.
Vision: Vurdaqurd have Darkvision up to 60 feet.
Proficient with the one melee weapon and long bow (Vurdaqurd train with weapons from childhood).
Light Sensitivity (Ex): Mountain orcs suffer a 1 penalty on attack rolls in bright sunlight or within the radius of a daylight spell.
Orc Blood: For all special abilities and effects, a Vurdaqurd is considered an orc. Vurdaqurd, for example, can use or create orc weapons and magic items with racially specific orc powers.
Favored Class: Fighter.
Level Adjustment +1.
Taken from the Mountain Orc entry in the Races of Faerûn book.
KRŌAMQURD/QČRKOMKUDS/UĀBWARMA (Lowland Orcs)
The lowland orcs are smaller than the highland variety, standing 165 - 180 cm (5'6"-6') tall. They have the same basic features as all of orc-kind, the broad nose, sloping forehead, etc. They have the darkest skin, a shade of gray so dark it verges on black.
Lowland Orc characters have the following game-specific (3.5) characteristics.
Based on the Gray Orc entry in the Races of Faerûn book with some details from the Jungle Orc entry on the D&D Wiki.
RĀADENAR (Wetland Orcs)
The Rāadenar are the smallest of the true orcs, averaging 150 - 165 cm (5'-5'5") in height and they have greyish green skin. They share same basic physical characteristics with the other sub-races of orc, the broad noses, prominent brows and shallow sloping foreheads, etc.
Rāadenar characters have the following game-specific (3.5) characteristics.
Based on the Gray Orc entry in the Races of Faerûn book and the Green Orc entry on the D&D Wiki.
OKMĀK/REQASMA/REQASAM/KRĀA/IMKRĀA (Lesser Orcs)
All these terms refer to the same subrace the Lesser Orcs. The Okmāk are the smallest and most bestial of the orcish sub-races, standing only 120 - 150 cm (4'-5') tall. They are more heavily muscled than their larger cousins, and have pale, chalky whitish gray skin. Their tusks tend to be more pronounced as well. Other than these differences, they have the basic characteristics common to all the Nuekėnar.
Okmāk characters have the following game specific (3.5) characteristics.
Rāadenar characters have the following game-specific (3.5) characteristics.
Extrapolated from the above entries.
Source for Dekmekom image.
Source for Okmāk image.
Source for Qčrkomkuds image.
Source for Rāadenar image.
Source for Uābwarma image.
Source for Vurdaqurd image.