A Ràxràtar is essentially an anthropomorphic tiger. They have beautiful silvery grey fur adorned with a black striping pattern, which is unique for each one. They have large sharp teeth and retractable claws, which are their primary weapons in combat. They are tall and well muscled. The average height of an adult Ràxràtar female is around 1.8 meters (6 ft) tall and the average height of an adult male is around 2.4 meters (8 ft) tall. The average weight of an adult Ràxràtar is around 84 kg (185 lbs) for females and around 97 kg (214 lbs) for males. They have tails that are roughly 2/3 their height in length which is used primarily for balance. They have large eyes with pupils that can narrow to thin slits or expand to cover almost the entire eye depending on the available sunlight. Iris colors range from violet to light green.
Their eyesight is excellent in both sunlight and in darkness. However, they are slightly color blind as certain colors appear gray to them. Their hearing is excellent as they can hear sounds well above the range that humans can (up to 65 kHz). Ràxràtars sense of smell is possibly the greatest in the all of Tòlanar; they can remember scent patterns and usually identify beings and objects by smell rather than sight or sound. They are generally diurnal and they sleep around 10 hours per day, though this is usually broken up into "naps" of 2 hours each.
Ràxràtars dwell on rugged volcanic islands with a sub-arctic climate. The land is mostly lightly wooded scrub land, with more barren areas around the volcanoes. Their society is markedly gender oriented, with a firm division of roles, norms, practices, dress, behaviour, rights, duties, privileges, status, and power. Currently, females hold the most power which makes the Ràxràtars a matriarchal society. There are more females than males in a ratio of roughly 2:1. As a rule, the females are more intelligent and control the civilization’s technology. Males are expected to provide food, labour, and be warriors.
The females are highly social and live in settlements called hujumsiq [huh-JUM-sich], which mans “dening”. These are similar in function to human settlements, except that they are not built on, or replace, the local environment. Denings are built around the environment with the aim being one of minimal impact. Males live in hunter/gatherer groups of called Hunts (Rà in their language), and a dening will have several hunts attached to it. The Hunts work the area around the dening. A dening will typically contain some young Ràxràtars, plus an matriarch who leads the clan. 50% of these elder-leaders are aided by a shaman who venerates various spirits related to sunlight, rain, or animals.
Ràxràtars are clever and organized hunters, often driving prey into an ambush (though some play with prey before killing it). In combat they prefer to employ their natural weapons, though they also use javelin and short bows for ranged combat. Ràxràtars do not engage in trade, which they consider demeaning, they prefer to simply take what they want by force, but some few have agents who trade for them. They are carnivores and generally view most other creatures as little more than potential prey. This attitude meshed well with the violent natures of the Zardixasan raiders who first encountered them, and they took to their new overlords quite readily.
However, not all of the Ràxràtar are happy with being dominated by what is to them a puny species, and these Ràxràtar have joined together into bands dedicated to ridding their lands of the foreigners; these are known as Klàwàrar [KLAY-way-rahr], which means “cleanser”. They use only their natural weapons, and they have developed their skills to the point that they are the most feared of all the Ràxràtars (in game terms they are Monks).
Ràxràtar characters have the following game-specific (3.5) characteristics.
Stat Adjustments: Male: +2 Str, +2 Dex, -2 Int, -2 Cha. Female: +2 Dex, +2 Cha, -2 Str, -2 Con
Size: Medium (As Medium creature, Ràxràtars gain no benefit of penalty to their attacks or armour class.
Movement: A Ràxràtars’s base land speed is 30 ft.
Senses: Low Light Vision (A Ràxràtar can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions). Scent.
Stealth: Ràxràtars get a +2 Racial Bonus to Hide and Move Silently.
Agility: Ràxràtars get a +2 Dodge bonus to armour class. This bonus represents the Ràxràtars’s uncanny natural agility. Any time a character loses her positive Dexterity bonus to AC, such as when she's caught flat-footed, she loses her dodge bonus too.
Claws: Ràxràtars possess natural, retractable claws. Taking the full attack option, a Ràxràtars may choose to attack with her claws extended, performing an attack with each claw. The Ràxràtars gets the claw attacks at her highest base attack bonus. These attacks do not provoke an attack of opportunity. The Ràxràtar’s claws do 1d6 + Strength modifier for damage. If a Ràxràtar attacks without her claws extended, she causes 1d3 points of nonlethal damage. A Ràxràtar monk may use her claws with her Flurry of Blows, keeping the monk's attack bonuses, number of attacks, and damage, but changing the damage type to "slashing".
Pounce (Ex): If a Ràxràtar leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the Ràxràtar must hit with a claw attack. If it gets a hold, it can rake.
Rake (Ex): A Ràxràtar that gets a hold can make two rake attacks (+5 melee) with its hind legs for 1d3+1 damage each. If the Ràxràtar pounces on an opponent, it can also rake.
Armour & Weapons: Ràxràtars normally eschew artificial melee weapons and armour in favour of natural weapons and martial prowess. In part this is because their fur makes even the lightest armour uncomfortable, adding an additional +5% arcane spell failure and +2 skill check penalty to any armour.
Racial Skills: Ràxràtars receive a +4 racial bonus to Balance, Hide, and Move Silently checks. In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
Favoured class: Monk for Klàwàrar, otherwise ranger for males and rogue for females is the favoured class.
Weakness: Ràxràtars suffer a -2 penalty to Will saves against mind-influencing spells and effects.
Based on the Tabaxi and Basti entries in the D&D Wiki, and the Torgkinz entry on the Total War Center website.
Source for image.