RELKĚANČR (Humans)

[rehl-KAI-ah-neer]

This term, meaning "like us", is the name given to humans by the Aračlikě scholars. There are currently five recognised sub-races: The Aračlikě themselves, the Erědačr, the Lausň, the Qaparč, the Uhasu, and the Včôvene.

 

ARAČLIKĚ (Human Type A)

[ah-rah-EE-li-kai]Aračlikě landsWealthy male Aračlikě

The Aračlikě can best be described as Caucasians, with pale skin and the range of hair and eye colours common to Europeans.

Their culture is one of the most ancient in Tňlanar, though it has morphed over the centuries, starting out as one of small independent city states into the present highly centralized and bureaucratic empire. The Aračlikě see themselves as the heirs of the old Lausňmian empire (thus the name they use to refer to their empire: Losňměkur).

The Aračlikě are of four ancient tribal stocks, each with a slightly different dialect. These tribes are the Eňračr in the Narušus (Middle Realm), the Ešačyě in the Nirděšus (Western Realm), the Ěular in the Eldurčšus (Eastern Realm), and the Nusayačr in the Ludaršus (Southern Realm).

See the post on the Peopling of the World tale for some useless detail on these tribes.

Due to their centuries long interactions with the neighbouring Sirlazč, a large part of the nobility has elven blood.

Aračlikě characters have the following game-specific (3.5) characteristics:

Standard human from the SRD. with some ideas taken from the Britons from Dragon # 257, and the Antilan from the Astromundi Cluster Campaign Setting.

Source for image.

 

ERĚDAČR/SIZMARKÖR ( Human Type B)

[ehr-AI-dah-eer]/[SIZ-mahr-koor]Waters frequented by the Erědačr

The Erědačr, which means "vagabonds" is the Aračlikě term for these maritime nomads. They refer to themselves as Sizmarkör [SIZ-mahr-koor], which means "sea peoples". They tend to a swarthy tan to olive complexion and dark brown to black hair and brown eyes, but almost any human coloration is possible. They were the original inhabitants of the islands in the middle of the northern Narrow Sea, they have long since taken to the sea, and they can be found nearly anywhere, but the are most commonly found along the coasts of the Narrow Sea.

They are divided into 12 "tribes" (Kawecoses, Korfňšňon, Lolrĺn, Losok, Mokňšň, Nawakň, Orulňon, Rimňkň, Rolč, Syešňušlun, Welčfö, and Zlol) each of which is made up of one or more clans (there is a total of 47 such clans).

Each clan speaks it's own dialect of one of the three related mixed languages spoken by the Erědačr amongst themselves (these are an amalgam of the now lost language of their ancestors and the major languages of the groundling peoples - Aračlikě, Qaparč, or Lausonö, as the case may be).

While they are generally regarded with distrust, they are usually welcomed for the news that they bring from their wanderings.

Erědačr characters have the following game-specific (3.5) characteristics:

Standard human from the SRD with a few ideas taken from the Rhenee from the Player's Guide to Greyhawk book and the Sea Mingol from the Lanhkmar: City of Adventure book.

Source for image.

 

LAUSŇ (Human Type C)

[LAH-uh-soh]Lausň landsWealthy Lausň woman


The Lausň were originally a horse-based culture that evolved into a highly urbanized society that once created the greatest empire in the history of Tňlanar, and their cultural influence still dominates the continent.

Physically, they resemble the people of modern day Ethiopia, with dark skin, black curly hair and brown eyes, though reddish brown hair is not unknown.

They are a highly urbanized and culturally advanced people though their civilization has been deeply altered by the Rěsan conquest, becoming more violent, provincial, and diverse, with the older local cultures slowly reasserting themselves. As much as the Lausň have been changed by the Rěsan conquest, the Rěsa have been far more profoundly affected by their exposure to the Lausň changed, to the point that they could be accurately termed Lausňmo-Rěsan.

The Lausň have not lost their affinity for horses, and their cavalry is among the finest in all of Tňlanar. However, it is as administrators, engineers, and lawmakers that the Lausň have made their greatest contributions.

The Lausňemian Empire dominated most of western Tňlanar for much of the preceding 2000 years and the legal and political ideas of that empire still define how much of the continent is governed. They also dominate the religious life of southern Tňlanar.

Lausň characters have the following game-specific (3.5) characteristics.

Standard human from the SRD with ideas taken from the Anuirean from the Birthright Campaign Setting and the Land Mingol from the Lanhkmar: City of Adventure book.

Source for image.

 

QAPARČ (Human Type D)

[CHAH-pah-ree]General area inhabited by the Qaparč peopleQaparč Sword Dancer

The Qaparč resemble the people of northern India. They have light copper to deep brown skin, dark brown to amber eyes, and black to brown hair.

They are an ancient culture and have several kingdoms. They have a completely different religion, with their own pantheon. At this point that is about all that I have on them.

Qjaparč characters have the following game-specific (3.5) characteristics.

Standard human from the SRD. with some ideas from the Flannae from the Player's Guide to Greyhawk book.

Source for image.

 

UHASU (Human Type E)

[UH-hah-suh]Uhasu landsUhasu nobleman with his guards

Physically the Uhasu resemble the Semitic peoples of the Middle East. They are an ancient culture, and the Yazilěic faith that dominates all of Tňlanar originated with them, and the holiest sites of that faith are located in their homeland.

Having been conquered by their neighbours many times, their culture is an amalgam of each of those conquering empires overlaid onto their original culture, and it differs greatly from one region to another, reflecting the different conquerors.

They, like the Lausň were originally a horse people, and they remain closely connected to horses and are renowned horsemen. Some parts of their lands are highly urbanized, while others are much less so.

They are a well educated people, with a higher rate of literacy and numeracy than the other peoples of Tňlanar, and many of the greatest scientific minds have been Uhasu. They are also well known as merchants and traders, with a reputation for honesty and hard bargaining.

Uhasu characters have the following game-specific (3.5) characteristics:

Standard human from the SRD. with some ideas taken from the Jennite from the Hollow World Box Set.

Source for image.

 

VČÔVENE/KDIKREMSOK (Human Type F)

[vee-OY-veh-neh]/[KDIK-rem-sok]Včôvene landsMale Včôvene spearman

Physically, the Včôvene resemble the Sinhalese people of Sri Lanka. Culturally they are not terribly advanced, living for the most part in small villages throughout their jungle island homeland. The name Včôvene means islanders in their language. The Krňšamqurd term for them is Kdikremsok, which means "dusklings" or "the people who live where the sun set".

They worship their Djapari gods, but the Yazilěac faith has made some inroads in those areas overrun by the Sea Princes (Kůvremkar).

Včôvene characters have the following game-specific (3.5) characteristics:

Včôvene takes an experience point penalty, his or her highest-level class does not count).

Sorry, that’s all I have for them at the moment. They inhabit much of southern Djapar and have a more advanced culture on the main land.

 

Standard human from the SRD. with some ideas taken from the Milenian from the Hollow World Box Set.

Source for image.