A Zigòrxlaser is most simply
described as a creature with a human trunk, arms, and head, with a horse body
and legs. The human portion of a Zigòrxlasers body merges with the equine at
what would be the neck of a horse, the lower human back fading into horse
shoulders and the human belly meeting the equine chest, so that the hominid
navel is almost level with the withers. The rest of a Zigòrxlaser is
proportionately large so that an average one stands over a head taller than a
human of the same sex. The upper torso and limbs of a Zigòrxlaser are larger and
somewhat coarser than the human average. The same applies to the head and facial
features. Zigòrxlaser s also have more hair than the average human. They stand
about 5 feet tall at the withers being seven and a half to eight feet tall
overall and weighing anywhere from 750 to 1200 lbs.
Zigòrxlaser s also enjoy
generally exceptional health and do not readily succumb to illness and while
they do not live especially long lives compared to some of the other races,
Zigòrxlaser s do not age beyond their prime. A Zigòrxlasers body never grows
frail and their minds never cloud. A Zigòrxlaser lives knowing he will be as
strong and energetic in his final year as in his 19th. To more limited extent
this agelessness extends to their spirit as well as their body. While
Zigòrxlaser s mature and learn from experience just as others do, confidence and
passion does not often fade with time the way it so commonly does among the
Zigòrxlaser s are generally
isolationist creatures, preferring the freedom of the woodlands to to large
cities and they dislike associating with what are to them annoyingly industrious
races. They most enjoy the company of Edheledur, specifically the Sirlazè, so
they have little issue being ruled by a Grand Prince of that race. The other
exception is the Malòim, of whom they are extremely fond, even some times being
patronizingly protective of them.
Zigòrxlaser characters have
the following game-specific (3.5) characteristics:
Stat Adjustments: +4
Strength, +2 Constitution, -2 Charisma, -2 Dexterity (ONLY applies to
determine acrobatic/balance acts, reflex saves and to AC adjustment, NEVER
to fine manipulation rolls, ranged attacks, etc. Thus, the Zigòrxlaser
character will have 2 DEX scores, ex 16/14.
Size: Large (1 penalty
to Armor Class, 1 penalty on attack rolls, 4 penalty on Hide checks, +4
bonus on grapple checks, lifting and carrying limits quadruple those of
Medium characters). In addition, they get a +2 to Strength Checks for
opening doors/bend bars and similar rolls.
Space/Reach: 10 feet/5
Zigòrxlasers base land speed is 50 feet. Zigòrxlasers receive a -4 penalty
to non-running jump attempts, and +2 to running jump attempts.
Senses: Zigòrxlaser have
Darkvision out to 60 feet. Their generally keen senses give it a +1 to
Vision and Hearing Checks. Zigòrxlasers may also detect the scent of an
equine in a radius of 20, within an hour
Racial Hit Dice: Due to
their large size, Zigòrxlasers gain an extra 1d10 HP at 1st level
Saves: Zigòrxlaser get a
+2 to Fortitude Saves vs Poisons from their hardy constitutions and large
Racial Skills: Its class
skills are Listen, Move Silently, Spot, and Survival.
Natural Armour Class: +3
Racial Feats: A
Zigòrxlaser gets the following special feats:
Zigòrxlasers may attack an opponent with their front hooves. This
requires 50% of their height above them to do so, and do 1d6 each, with
1⁄2 strength bonus for damage. Zigòrxlasers may also attack with both
their hooves and their torso weapons (fists or otherwise) in one round,
suffering a -5 to attack to all to-hit rolls (-2 if Multi-Attack feat is
taken). If attacked from behind, a Zigòrxlaser may also kick with its
rear hooves for 1d6 points of damage each. All hoof attacks are
considered armed. Unless prevented from using their hooves (due to
height, footing, etc), Zigòrxlasers threaten 5 around them even when
wielding a ranged weapon.
Firing on the Move:
Zigòrxlasers may fire bows while making a double move at a -2 penalty,
or at a run (4 x moves) at -4. This penalty is reduced to -0/-2 if the
character takes the Mounted Combat feat.
Zigòrxlasers may charge with lance or lance-like weapons and gain the 2x
damage multiplier as though on a mount
have the following limitations:
Diet: They require
3x Human amount of food and water. Zigòrxlasers may consume tougher food
than humans, and to some extent require roughage, like oats.
Zigòrxlaser CANNOT Climb (for painfully obvious reasons). Nor can they
Barding: Armour for
Zigòrxlasers costs 4x the norm and weighs 3x as much.
Favoured Class: Ranger.
Level adjustment +2.
Based on the centaur article
by Oliver Bollman.
Source for the
Source for the