Air Domain

Deities: Iťu  & Syaus.

Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.


Air Domain Spells

1 Obscuring Mist. Fog surrounds you.

2 Wind Wall. Deflects arrows, smaller creatures, and gases.

3 Gaseous Form. Subject becomes insubstantial and can fly slowly.

4 Air Walk. Subject treads on air as if solid (climb at 45-degree angle).

5 Control Winds. Change wind direction and speed.

6 Chain Lightning. 1d6 damage/level; secondary bolts.

7 Control Weather. Changes weather in local area.

8 Whirlwind. Cyclone inflicts damage and can pick up creatures.

9 Elemental Swarm.* Summons 2d4 Large, 1d4 Huge elementals.

*Cast as an air spell only.