Deities: Iťu & Syaus.
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke or command air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier.
Air Domain Spells
1 Obscuring Mist. Fog surrounds you.
2 Wind Wall. Deflects arrows, smaller creatures, and gases.
3 Gaseous Form. Subject becomes insubstantial and can fly slowly.
4 Air Walk. Subject treads on air as if solid (climb at 45-degree angle).
5 Control Winds. Change wind direction and speed.
6 Chain Lightning. 1d6 damage/level; secondary bolts.
7 Control Weather. Changes weather in local area.
8 Whirlwind. Cyclone inflicts damage and can pick up creatures.
9 Elemental Swarm.* Summons 2d4 Large, 1d4 Huge elementals.
*Cast as an air spell only.