Granted Power: Once per day, as a free action, you can add your Wisdom modiﬁer to your Armour Class. This bonus lasts for 1 round per cleric level.
Balance Domain Spells
1 Make Whole: Repairs an object.
2 Calm Emotions: Calms creatures, negating emotion effects.
3 Clarity of Mind: +4 bonus on saves against mind affecting spells and abilities, allows reroll of concealment miss chance.
4 Dismissal: Forces a creature to return to native plane.
5 Sanctuary, Mass: One creature/level canít be attacked, and canít attack.
6 Banishment: Banishes 2 HD/level of extra-planar creatures.
7 Word of Balance: Kills, paralyzes, weakens, or nauseates non-neutral creatures.
8 Protection from Spells: Confers +8 resistance bonus.
9 Weighed in the Balance: Harms or heals creatures within 30 feet of you.