Chaotic Good Domain

Deities: All

Granted Power (Su): Once per day as a free action, you can channel the glory of your deity to grant yourself a morale bonus on weapon damage rolls and saves against charm and fear effects. This bonus is equal to your Charisma bonus (if any) and lasts for 1 minute. Add Survival to your list of cleric class skills.


Chaotic Good Domain Spells

1 Endure Elements: Exist comfortably in hot or cold environments.

   Longstrider: Your speed increases by 10 ft.

2 Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

   Eagle’s Splendor: Subject gains +4 to Charisma for 1 minute/level.

3 Heroism: Gives +2 on attack rolls, saves, skill checks.

   Summon Monster III: Calls extraplanar creature to fight for you.*

4 Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.

   Opalescent Glare†: Kill creatures with a look, or make them very afraid.

5 Break Enchantment: Frees subjects from enchantments, alternations, curses, and petrification.

   Summon Monster V: Calls extraplanar creature to fight for you.*

6 Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.

   Eagle’s Splendor, Mass: As eagle’s splendour, affects one subject/level.

7 Spell Turning: Reflect 1d4+6 spell levels back at caster.

   Summon Monster VII: Calls extraplanar creature to fight for you.*

8 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

   Mind Blank: Subject is immune to mental/emotional magic and scrying.

9 Freedom: Releases creature from imprisonment.

   Summon Monster IX: Calls extraplanar creature to fight for you*

* Chaotic good creatures only.