Granted Power (Su): You radiate an aura of courage that grants all allies within 10 feet (including yourself) a +4 morale bonus on saving throws against fear effects. This ability functions only while you are conscious.
Courage Domain Spells
1 Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per 4 levels.
2 Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
3 Cloak of Bravery: You and your allies gain a bonus on saves against fear.
4 Heroism: Gives +2 bonus on attack rolls, saves, and skill checks.
5 Valiant Fury: +4 Str, Con; +2 Will saves, extra attack.
6 Heroes’ Feast: Food for one creature/level cures and grants combat bonuses.
7 Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
8 Lion’s Roar: Deals 1d8 points of damage/2 levels to enemies; allies get +1 on attacks and saves against fear, temporary hp.
9 Cloak of Bravery, Greater: You and your allies become immune to fear and get +2 bonus on attacks.