Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 attack bonus and a damage bonus equal to your cleric level (if you hit). You must declare the smite before making the attack. It is usable once per day.
Destruction Domain Spells
1 Inflict Light Wounds. Touch attack, 1d8 +1/level damage (max +5).
2 Shatter. Sonic vibration damages objects or crystalline creatures.
3 Contagion. Infects subject with chosen disease.
4 Inflict Critical Wounds. Touch attack, 4d8 +1/level damage (max +20).
5 Circle of Doom. Deals 1d8 +1/level damage in all directions.
6 Harm. Subject loses all but 1d4 hp.
7 Disintegrate. Makes one creature or object vanish.
8 Earthquake. Intense tremor shakes 5-ft./level radius.
9 Implosion. Kills one creature/round.