Deities: », Ruru, & Sazu
Granted Power (Su): Once per day as a free action, you can protect a number of creatures equal to your Charisma modifier (minimum one creature) with a +4 dodge bonus to AC. This ability lasts 1 round per level. An affected creature loses this protection if it moves more than 10 feet from you. You can affect yourself with this ability.
Family Domain Spells
1 Bless: Allies gain +1 on attack rolls and saves against fear.
2 Shield Other: You take half of subjectís damage.
3 Helping Hand: Ghostly hand leads subject to you.
4 Imbue with Spell Ability: Transfer spells to subject.
5 Raryís Telepathic Bond: Link lets allies communicate.
6 Heroesí Feast: Food for one creature/level cures and grants combat bonuses.
7 Refuge: Alters item to transport its possessor to you.
8 Protection from Spells: Confers +8 resistance bonus.
9 Prismatic Sphere: As prismatic wall, but surrounds on all sides.