Granted Power (Su): By manipulating cosmic forces of inertia, once per day you can reroll any damage roll (for a weapon, a spell, or an ability) and take the better of the two rolls.
Force Domain Spells
1 Mage Armour: Gives subject +4 armour bonus.
2 Magic Missile: 1d4+1 damage; +1 missile/2 levels above 1st (max 5).
3 Blast of Force: Attack deals 1d6 damage/2 levels (max 5d6).
4 Otiluke’s Resilient Sphere: Force globe protects but traps one subject.
5 Wall of Force: Wall is immune to damage.
6 Repulsion: Creatures can’t approach you.
7 Forcecage: Cube or cage of force imprisons all inside.
8 Otiluke’s Telekinetic Sphere: As Otiluke’s resilient sphere, but you move sphere telekinetically.
9 Bigby’s Crushing Hand: Large hand provides cover, pushes, or crushes your foes.