Granted Power (Sp): Once per day as a standard action, you can generate a mental ward, granting a creature you touch a resistance bonus on its next Will saving throw equal to your level +2. The mental ward is an abjuration effect with a duration of 1 hour.
Mentalism Domain Spells
1 Confusion, Lesser: One creature acts randomly for 1 round.
2 Detect Thoughts: Allows “listening” to surface thoughts.
3 Clairaudience/Clairvoyance: See or hear at a distance for 1 minute/level.
4 Modify Memory: Changes 5 minutes of subject’s memories.
5 Mind Fog: Subjects in fog get –10 to Wisdom and Will checks.
6 Rary’s Telepathic Bond: Link lets allies communicate.
7 Antipathy: Object or location affected by spell repels certain creatures.
8 Mind Blank: Subject is immune to mental/emotional magic and scrying.
9 Astral Projection: Projects you and companions onto the Astral Plane.