Neutral Evil Domain
Granted Power (Su): You gain the ability to smite good with a single melee attack once per day. You add your Charisma bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as evil-aligned for the purpose of overcoming damage reduction. At 5th level and every ﬁve levels thereafter, you can use this smite attack one additional time per day.
Neutral Evil Domain Spells
1 Doom: One subject takes –2 on attacks, damage, saves, and checks.
Protection from Good: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
2 Resist Planar Alignment†: Subject can resist penalties for being of an opposed alignment on an aligned Outer Plane.
Rebuke: Subject is dazed 1 round, then shaken.
3 Magic Circle against Good: As protection spell, but 10-ft. radius and 10 minutes/level.
Mantle of Evil†: You gain SR 12 + caster level against spells with the good descriptor.
4 Contagion: Infects subject with chosen disease.
Unholy Blight: Damages and sickens good creatures.
5 Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Dispel Good: +4 bonus against attacks by good creatures.
6 Mind Fog: Subjects in fog get –10 to Wisdom and Will checks.
Waves of Fatigue: Several subjects become fatigued.
7 Blasphemy: Kills, paralyzes, weakens, or dazes non-evil subject.
Plane Shift: As many as eight subjects travel to another plane.
8 Unholy Aura: +4 to AC, +4 resistance, and SR 25 against good spells.
Waves of Exhaustion: Several subjects become exhausted.
9 Energy Drain: Subject gains 2d4 negative levels.
Gate: Connects two planes for travel or summoning.