Neutral Good Domain

Deities: All

Granted Power (Su): You gain the ability to smite evil with a single melee attack once per day. You add your Charisma bonus (if any) to your attack roll and deal an extra 1 point of damage per class level. This smite attack is treated as good-aligned for the purpose of overcoming damage reduction. At 5th level and every five levels thereafter, you can use this smite attack one additional time per day.

 

Neutral Good Domain Spells

1 Charm Person: Makes one person your friend.

   Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.

2 Enthrall: Captivates all within 100 ft. + 10 ft./level.

   Planar Tolerance†: Provides long-term protection against overtly damaging planar traits.

3 Magic Circle against Evil: As protection spell, but 10-ft. radius and 10 minutes/level.

   Mantle of Good†: You gain SR 12 + caster level against spells with the evil descriptor.

4 Charm Monster: Makes monster believe it is your ally.

   Holy Smite: Damages and blinds evil creatures.

5 Dispel Evil: +4 bonus against attacks.

   Cure Light Wounds, Mass: Cures 1d8 damage +1/level for many creatures.

6 Find the Path: Shows most direct way to a location.

   Mind Fog: Subjects in fog get –10 to Wisdom and Will checks.

7 Control Weather: Changes weather in local area.

   Holy Word: Kills, paralyzes, blinds, or deafens non-good subjects.

8 Holy AuraF: +4 to AC, +4 resistance and SR 25 against evil spells.

   Sunburst: Blinds all within 80 ft., deals 6d6 damage.

9 Heal, Mass: As heal, but with several subjects.

   Moment of Prescience: You gain insight bonus on single attack roll, check, or save.