Plant Domain

Deities: Fas¨hu, Faťur, Hazarz, Hursrun, Irhil¨ru, Syasu, & Unyasris.

Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. Knowledge (nature) is a class skill.


Plant Domain Spells

1 Entangle. Plants entangle everyone in 40-ft.-radius circle.

2 Barkskin. Grants +3 natural armor bonus (or higher).

3 Plant Growth. Grows vegetation, improves crops.

4 Control Plants. Talk to and control plants & fungi.

5 Wall of Thorns. Thorns damage anyone who tries to pass.

6 Repel Wood. Pushes away wooden objects.

7 Changestaff. Your staff becomes a treant on command.

8 Command Plants. Plants animate and vegetation entangles.

9 Shambler. Summons 1d4+2 shambling mounds to fight for you.