Deities: », »rsus, Filusus, Hrýsus, Hur, Ruru, Rurusuras, SailsŤas, Sazu, Silnu, Urýhusý, ZŤrsus, & Zrusu.
Granted Power: You can generate a protective ward, a spell-like ability to grant someone you touch a resistance bonus on her next saving throw equal to your level. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
Protection Domain Spells
1 Sanctuary. Opponents canít attack you, and you canít attack.
2 Shield Other. You take half of subjectís damage.
3 Protection from Elements. Absorb 12 damage/level from one kind of energy.
4 Spell Immunity. Subject is immune to one spell/four levels.
5 Spell Resistance. Subject gains +12 +1/level SR.
6 Antimagic Field. Negates magic within 10 ft.
7 Repulsion. Creatures canít approach you.
8 Mind Blank. Subject is immune to mental/emotional magic and scrying.
9 Prismatic Sphere. As prismatic wall, but surrounds on all sides.