River Domain

Deities: ╠asu & ZuÜyaur¨

Granted Power: You can swim with great skill (though you cannot breathe water without further magical assistance). You have a base swimming speed of 30 feet. You do not need make Swim checks to swim normally. You gain a +8 bonus on any Swim check to perform some special action or avoid hazard, and you can always choose to take 10 on these checks, even if rushed or threatened when swimming. You can use the run action while swimming, provided you swim in straight line.


River Domain Spells

1 Obscuring Mist: Fog surrounds you.

2 Animate Water: Turn a Small or smaller quantity of water into an animated object.

3 Water Breathing: Subjects can breathe underwater.

4 Control Water: Raises or lowers bodies of water.

5 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.

6 Master of the Rolling River.Wave of water deals 1d8/two levels damage and bull rush.

7 Acid Fog: Fog deals acid damage.

8 Horrid Wilting: Deals 1d8 damage/level within 30 ft.

9 Elemental Swarm*: Summons multiple elementals.

* Cast as a water spell only.