Granted Power: Once per day, character can add his class level as a bonus on a Bluff, Diplomacy, Intimidate or Sense Motive check.
Seduction Domain Spells
1 Charm Person: Makes one person your friend.
2 Enthrall: Captivates all within 100 ft. + 10 ft./level.
3 Suggestion: Compels subject to follow stated course of action.
4 Emotion: Arouses strong emotion in subject.
5 Charm Monster: Makes monster believe it is your ally.
6 Mass Suggestion: As suggestion, plus one/level subjects.
7 Eyebite: Charm, fear, sicken or sleep one subject.
8 Mass Charm: As charm monster, but all within 30 ft.
9 Dominate Monster: As dominate person, but any creature.