War Domain

Deities: Hrùsus, Hušù, Husurù, Isuù, Sìas, Sìasfus, Unyasris, Ursur, Zèrsus.

Granted Power: Free Martial Weapon Proficiency (if necessary) and Weapon Focus with the deity’s favoured weapon.


War Deity Favored Weapon

Hrùsus: Shields (Sword shields, spiked bucklers, etc.).

Hušù: Axes (Battle axe, great axe, etc).

Husurù: Lances.

Isuù: Javelin & throwing spears.

Sìas: Slings & staff slings.

Sìasfus: Spears & pikes.

Unyasris: Swords

Ursur: Bows

Zèrsus: Swords


War Domain Spells

1 Magic Weapon. Weapon gains +1 bonus.

2 Spiritual Weapon. Magical weapon attacks on its own..

3 Magic Vestment. Armor or shield gains +1 enhancement/three levels.

4 Divine Power. You gain attack bonus, 18 Str, and 1 hp/level.

5 Flame Strike. Smite foes with divine fire (1d6 damage/level).

6 Blade Barrier. Blades encircling you deal 1d6 damage/level.

7 Power Word, Stun. Stuns creature with up to 150 hp.

8 Power Word, Blind. Blinds 200 hp worth of creatures.

9 Power Word, Kill. Kills one tough subject or many weak ones.