Abandon Holding Disband target holding(s).
Advisor Gather information on a specific question.
Build Initiate a major building project. Construction costs and times vary.
Change Status ** Activate or deactivate a unit, ship or fortification.
Commission Ship ** Start building a ship.
Decree Issue a decree with several possible results.

Decree: Break Diplomatic Relations

Sever existing diplomatic ties.
Decree: Declare War Announce a formal state of war.
Decree: Designate Capital City Designate an existing city as the capital city of your realm.
Decree: Establish Diplomatic Relations Establish diplomatic relations with another realm/domain.
Decree: Renounce Vassalage Break a vassalage agreement.
Decree: Set Court Expenditure Designate how much will be spent on court each turn.
Decree: Set Tax Rate Set the tax rate for one or more provinces.
Diplomacy * Make/break treaties, trade agreements, force concessions, etc.
Disband ** Disband target army units /ships.
Espionage Reveal troop movements and positions, investigate plots, launch assassinations etc.
Establish Field Army ** Create a field army to undertake a military campaign.
Establish Higher Echelon Unit** Create a higher echelon unit to facilitate control of a large army.
Establish Task Force ** Create a task force to undertake a naval campaign.
Finance Engage in various financial endeavours.
  Finance:  Borrow Money Borrow money from minor NPCs.
Finance: Convert Wealth Convert GB to/from personal treasury.
Finance: Generate Income Generate 1d6 GB.
Finance: Transfer Funds Transfer funds to another regent.
Fortify Initiate the construction of castles, fortifications, etc. Construction costs and times vary.
Grant Dispense largesse, titles, patronage etc. variable results.
  Grant: Barony Create a minor noble.
Grant: Promotion Promote an NPC to henchman status.
Grant: Title/Position Gives a PC or NPC a title or an office.
Hire Help Hire skilled NPCs advisers etc.
Hire Mercenaries/Privateers ** Engage the services of mercenaries (army) or privateers (navy).
Hold Justice Session Judge legal cases.
Improve Unit/Ship ** Unit/ship spends a turn on active status to gain 1 XP.
  Improve Unit/Ship: New Skill ** Unit trains to use new equipment or gain a new skill.
Investiture * Participate in an investiture ceremony.
  Investiture: Coronation * Transfer control of a complete domain to the recipient.
Investiture: Designation * Designate one or more heirs.
Investiture: Divestiture * Strip a regent of his holdings.
Investiture:  Recognition * Transfer control of part of a domain to another regent.
Investiture: Transference * Transfer some or all of a bloodline to the recipient.
Investiture: Vassalage * Establishes one regent as the vassal of another.
Move Units/Ships ** Movement of units/ships from one province to another.
  Move Units/Ships: Blockade ** Block access to the specified province.
Move Units/Ships: Entrench ** Units build temporary field fortifications
Move Units/Ships: Patrol ** Units/ships actively patrol the coast/borders of the specified province.
Move Units/Ships: Reconnaissance ** Reconnoitre an enemy province.
Muster Army ** Initiate the raising of new Army units.
Naval Transportation ** Transports units on board ships.
Occupy Province ** Place the specified province under military occupation.
  Occupy Province: Pillage ** Task some units with pillaging province or holding levels
  Occupy Province: Raze ** Task some units with razing province or holding levels
Raid Province ** Send troops to pillage the target province and withdraw.
Raise Leidang ** Call up the leidang (naval levy).
Raise Levy ** Call up the militia and/or the levy.
Recover ** Unit rests to regain cohesion/Ship is repaired and crew replenished.
Relocate Court * Transfer your court to another province (permanently).
Research Research a question, spells, or magic items.
  Research: General Gather information on a specific question.

       Note: The actions marked with a single asterisk are only Court actions under specific circumstances. See the action description for details.

       Note: The actions marked with a double asterisk are Military actions which are normally Court actions; however they become Free actions when a Wage War action is in effect.

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