Difficulty Modifiers

Each domain action has a base Domain Difficult Class (DDC), which is listed in the action description.

The base DDC of an action can be altered in several ways:

-         Each action description lists which Difficulty modifiers are applicable to that action.

-         The DM reduces the DDC (Misc. modifier) to represent circumstances that makes the task easier, such as having reached an in-character (IC) agreement with the other party when using a diplomacy action.

-         The DM may increase the DDC (Misc. modifier) to represent circumstances that makes the task harder, such as using move ship during the winter season.

-         You can use Influence (RP/GB) to drive up the DDC of an opponent's action (see below).

You MUST apply all the modifiers listed in the action description, even if it does not work to your advantage.

The following table lists the various factors that can modify the DAC. Each modifier is explained in the sections below.

    TABLE: Commonly Used Difficulty Modifiers

Modifier

Abbreviation

Holding

Hld

Prosperity

Prsp

Province

Prov

Realm

Rlm

Resistance

Res

Stability

Stab

Special

Spec

Miscellaneous

Misc

 

Holding Level (Hld).

Holding level affects difficulty; increase DDC by the holding level you are targeting (i.e. if trying to Rule Holding you add the new level, not the current level of your holding).

Prosperity (Prsp).

Province prosperity is sometimes applied as a modifier to DDC rather than as a modifier to the action check. The modifiers are the same as described in the previous section.

TABLE: Prosperity Modifiers to DAC/DDC.

Prosperity

Description

Modifier

7

Utopian

+5

6

Ideal

+5

5

Thriving

+5

4

Prosperous

+4

3

Healthy

+3

2

Content

+2

1

Steady

+1

0

Average

+0

-1

Guarded

-1

-2

Unsteady

-2

-3

Poor

-3

-4

 Turbulent

-4

-5

Defiant

-5

-6

Rebellious

-20

·       Example: When trying to Agitate you always apply the action modifier from prosperity as an increase to the DDC (regardless of whether it is positive or negative).

 

Province (Prov)

The Province level (or source potential for magical situations) of the target province can affect the difficulty of an action. Add the target province's level to the DDC.
·       Example: You are ruling a holding in a province (7); add 7 to the DDC. If you had been ruling a holding in a province (2) you would only add 2.

Realm (Rlm).
        Many Regent actions that can also be taken as Realm actions have this modifier; add 1 to DDC for each province affected (not 1 per each additional province).

 

Resistance (Res [Law, Temple, Manor, Guild, Trade, or Source]).

Resistance is effectively the reverse of Advantage; these actions allow you to increase the DDC of actions taken by other domains in a similar manner. Resistance otherwise follows the same rules as Advantage does (+2/+4 based on the amount of the holding type controlled, the use of diplomacy etc.).

·       Example: If the target of an Espionage action you can use your law or guild holdings in the province to increase your opponent’s DDC.

Stability (Stab).

        Your stability affects the DDC of certain actions targeting you (example: Contest). A poor stability will make it easier to hurt you, whereas a high stability will make it harder. This modifier is only applies to a limited number of actions (unlike stability to DAC).

TABLE: Stability Modifiers to DAC/DDC

Stability

Description

Modifier

-3

Dedicated

+3

-2

Efficient

+2

-1

Loyal

+1

0

Average

+0

1

Disloyal

-1

2

Corrupt

-2

3

Dysfunctional

-3

 

Special (Spec).

There are often some special modifiers that apply to the specific action being attempted. Refer to the action description for a thorough explanation.

·        Example: Adventure is an action who is heavily influence by the special modifiers such as the level of those participating.

 

Miscellaneous (Misc).

These are other modifiers, imposed by the DM to take into account special circumstances. It is possible for there to be several Misc effects related to a single action; if so the DM will assign the action a total modifier (positive or negative). All actions are subject to Miscellaneous modifiers, except those with NA in the Difficulty Modifiers column.

 

 To Action Modifiers

 

 To Influence