CHARACTER CREATION

 

ABILITY SCORES

All new (PC) regent characters get either a total of 38 points to distribute amongst their ability scores, or they roll their stats (4d6 remove lowest die). No scores may exceed racial maximum (18) and all must comply with racial minimums (3). Remember though that if you choose to roll, and then get bad stats, there is no change to change your mind and stat up using points. Lieutenants and Cohorts starts with 33 points, and henchmen and advisers you do not need to worry about stat wise on your end at least to start with.

Point Buy Costs
8=0   9=1  10=2  11=3  12=4  13=5  14=6  15=8  16=10  17=13  18=16

 

RACES

All characters are human and have the following racial traits

Ability adjustment: +1 DEX/-1 WIS

Size: Medium (As Medium creatures, humans have no special bonuses or penalties due to their size.)

Movement:  Human base land speed is 30 feet.

Feats:  1 extra feat at 1st level. If the character is blooded, this feat must be a Kamichi feat; otherwise it may be any feat.

Skills: 4 extra skill points at 1st level and 1 extra skill point at each additional level. (The 4 skill points at 1st level are added on as a bonus, not multiplied in. In addition, all Zaidanese get a +1 to Craft (Weaponsmith) or Craft (Armourer) checks.

Automatic Language: Zaidan-go (Zaidanese).

Bonus Languages: Any (other than secret languages, such as Druidic).

The following foreign languages are available:

-         Gyosha-go (Language of the Trader's) – A patois or common tongue spoken by merchants and traders throughout the region.

-         Hondo-go (Language of the Mainland) – spoken in Furishi, there are several dialects.

-         Horosha-go (Language of the Vagabonds) – spoken by the race of “Sea Gypsies” that are found in most waters, it is almost, but not a secret language, being taught to very few outsiders.

-         Hutan-go (Language of Hutan) – spoken in Hutan, written in Kanji, this is the where Kanji originated.

-         Kiiradei-go (Language of Kiiradei) – spoken in Kiiradei, written in Kanji, related to Maru-go.

-         Kitaka-go (Language of the Northern Places) – spoken in Tabitsu and the Nadeko Retto, related to Hondo-go.

-         Maru-go (Language of the Maru) – spoken in Maruba, written in Kanji, related to Kiiradi-go.

-         Mukomin-go (Language of the People Dwelling Beyond) – spoken in Tanfuru and the lands rumoured to exist beyond there.

-         Ryu-go (Language of Dragons) – spoken in Ryusyu, Zaidanese legend claims this to be the language of dragons.

-         Tsoajin-go (Language of the Tsoa People) – spoken on Tsoa.

Bloodline-dependant traits: Additional traits depend on the character’s bloodline derivation, if any:

-         Aishunoenji: Knowledge (Spirits) is a class skill.

-         Akuinoenji: Bluff is a class skill

-         Denshnoenji: Diplomacy is a class skill

-         Enmannoenji: Handle Animal is a class skill

-         Jihinoenji: Knowledge (Arcana) is a class skill

-         Kaneinoenji: Knowledge (War) is a class skill

-         Sozonoenji: Knowledge (History) is a class skill

Favoured Class: Any. When determining whether a multi-class human takes an experience point penalty, his or her highest-level class does not count.

 

CLASSES

The following classes are available:

Class

Code

Meaning

Equivalent

Bokushi Bok Cleric Cleric

Bosan

Bos

Cloistered Monk

Cloistered Cleric

Buroka

Brk

Courtier

Aristocrat

Gorotsuki

Gor

Rogue

Rogue

Heimin

Hmn

Commoner

Commoner

Heishi

Hei

Soldier

Warrior

Kashin

Ksh

Retainer

Samurai

Kazoku

Kaz

Nobleman

Noble

Meijin

Mjn

Adept

Adept

Morihito

Mor

Forester

Ranger

Musha

Msh

Warrior

Fighter

Reijin

Rjn

Minstrel

Bard

Sekko

Sek

Scout

Scout

Shaman

Shm

Shaman

Druid

Shinobi

Shi

Spy

Ninja

Shonin

Sho

Merchant

Guilder

Sohei

Soh

Warrior Monk

Sohei

Tatsujin

Tat

Expert

Expert

Tejinaji

Tjn

Magician

Domain Wizard

Wu-Jen

WJn

Wizard

Wizard

Yaoren

Yao

Sorcerer

Sorcerer

 

HIT POINTS

Hit points are calculated as follows; Full hit points in first level, then "average" there after (example for Fighter; 10,5,6,5,6 etc). Regent bonus equals half of whatever is least of your bloodline score or your domain power (rounded down).