MORIHITO (Forester)

 

    The Morihito are the Kiishi sect’s equivalent of Sohei. The Morihito is a skilled hunter and stalker, and he knows the woods as if they were his home (as indeed they are), and he knows his prey in deadly detail. Morihito are warriors with an uncanny connection to the earth and an equally uncanny dedication to warfare against a chosen enemy. Morihito are more likely than any other character to venture into the wilderness for the express purpose of killing monsters, and often accepts the role of protector, aiding those who live in or travel through the woods. Also, they work with armies, leading them through dangerous terrain and scouting out enemy positions.

    Some Morihito are taught in a formal school, which prides itself on being an integral part of the land’s defence against the Kagenotochi (Shadowlands). While some other Morihito gain their training as part of special military teams, most learn their skills from solitary masters who accept them as students and assistants. The Morihito of a particular master may count themselves as cohorts, or they may be rivals for the status of best student and thus the rightful heir to their master’s fame.

    A Morihito can use a variety of weapons and is quite capable in combat. His skills allow him to survive in the wilderness, to find his prey, and to avoid detection. He also has special knowledge about certain types of creatures, which makes it easier for him to find and defeat such foes. The Morihito’s best role is that of a scout and secondary combatant. Without the heavy armour of the fighter or the staying power of the barbarian, the Morihito should focus on opportunistic and ranged attacks. Most Morihito user their animal companions as sentries, scouts, or to assist them in melee combat. Finally, an experienced Morihito has such a tie to nature that he can actually draw upon natural power to cast divine spells, much as a druid does.

    Morihito can be of any alignment acceptable to the Kiishi sect (LN/NG/N/NE/CN). Most are good, and such Morihito usually function as protectors of the wild areas. In this role, a Morihito seeks out and destroys or drives off evil creatures that threaten the wilderness. Good Morihito also protect those who travel through the wilderness, serving sometimes as guides and sometimes as unseen guardians. Few Morihito are lawful, preferring to follow the ebb and flow of nature or of their own hearts instead of rigid rules. Evil Morihito, though rare, are much to be feared. They revel in nature’s thoughtless cruelty and seek to emulate her most fearsome predators. They gain divine spells just as good Morihito do, for nature herself is indifferent to good and evil.

 

DOMAIN-LEVEL INFORMATION

RP Collection: Morihito collect RP from the following holding types at the rates indicated:

-          Province: Full

-          Law: Full

-          Manor: Half

-          Guild: Half

 

Class Action: Espionage (General) or Wage War.

 

CHARACTER-LEVEL INFORMATION

Alignment: LN/NG/N/NE/CN.

 

Status: Neither.

 

Hit Die: d8.

 

Class Skills: The Morihito’s class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), Swim (Str), Use Rope (Dex), and Warcraft (Int).

 

Skill Points at 1st Level: (6 + Int modifier) x4.

 

Skill Points at Each Additional Level: 6 + Int modifier.

 

TABLE: THE MORIHITO

Level

Base

Attack Bonus

Fort Save

Ref Save

Will Save

Special

Caster

Level

Spells per Day

1st

2nd

3rd

4th

1st

+1

+2

+2

+0

1st favoured enemy, Track, wild empathy

n/a

2nd

+2

+3

+3

+0

Combat style

n/a

3rd

+3

+3

+3

+1

Endurance

1

4th

+4

+4

+4

+1

Animal companion

2

0

5th

+5

+4

+4

+1

2nd favoured enemy

2

0

6th

+6/+1

+5

+5

+2

Improved combat style

3

1

7th

+7/+2

+5

+5

+2

Woodland stride

3

1

8th

+8/+3

+6

+6

+2

Swift tracker

4

1

0

9th

+9/+4

+6

+6

+3

Evasion

4

1

0

10th

+10/+5

+7

+7

+3

3rd favoured enemy

5

1

1

11th

+11/+6/+1

+7

+7

+3

Combat style mastery

5

1

1

0

12th

+12/+7/+2

+8

+8

+4

 

6

1

1

1

13th

+13/+8/+3

+8

+8

+4

Camouflage

6

1

1

1

14th

+14/+9/+4

+9

+9

+4

 

7

2

1

1

0

15th

+15/+10/+5

+9

+9

+5

4th favoured enemy

7

2

1

1

1

16th

+16/+11/+6/+1

+10

+10

+5

 

8

2

2

1

1

17th

+17/+12/+7/+2

+10

+10

+5

Hide in plain sight

8

2

2

2

1

18th

+18/+13/+8/+3

+11

+11

+6

 

9

3

2

2

1

19th

+19/+14/+9/+4

+11

+11

+6

 

9

3

3

3

2

20th

+20/+15/+10/+5

+12

+12

+6

5th favoured enemy

10

3

3

3

3

 

Class Features

All of the following are class features of the Morihito.

Weapon and Armour Proficiency: A Morihito is proficient with all simple and martial weapons, and with light armour and tessen.

 

Favoured Enemy (Ex): At 1st level, a Morihito may select a type of creature from among those given on the list below. The Morihito gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

    At 5th level and every five levels thereafter (10th, 15th, and 20th level), the Morihito may select an additional favoured enemy from those given on the table. In addition, at each such interval, the bonus against any one favoured enemy (including the one just selected, if so desired) increases by 2.

    If the Morihito chooses humanoids or outsiders as a favoured enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favoured enemy, the Morihito’s bonuses do not stack; he simply uses whichever bonus is higher.

Morihito Favoured Enemies

Aberration, Humanoid (reptilian), Animal, Construct, Dragon, Elemental, Fey, Giant, Humanoid (human), Magical beast , Monstrous humanoid, Ooze, Outsider (air), Outsider (chaotic), Outsider (earth), Outsider (evil), Outsider (fire), Outsider (good), Outsider (lawful), Outsider (native), Outsider (water), Plant, Undead, or Vermin.

 

Track: A Morihito gains Track as a bonus feat.

 

Wild Empathy (Ex): A Morihito can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The Morihito rolls 1d20 and adds his Morihito level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

    To use wild empathy, the Morihito and the animal must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.

    The Morihito can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.

 

Combat Style (Ex): At 2nd level, a Morihito must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s class features but does not restrict his selection of feats or special abilities in any way.

    If the Morihito selects archery, he is treated as having the Rapid Shot feat, even if he does not have the normal prerequisites for that feat.

    If the Morihito selects two-weapon combat, he is treated as having the Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

    The benefits of the Morihito’s chosen style apply only when he wears light or no armour. He loses all benefits of his combat style when wearing medium or heavy armour.

 

Endurance: A Morihito gains Endurance as a bonus feat at 3rd level.

 

Animal Companion (Ex): At 4th level, a Morihito gains an animal companion selected from the following list: badger, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf. This animal is a loyal companion that accompanies the Morihito on his adventures as appropriate for its kind. In most cases, the animal companion functions as a mount, sentry, scout, or hunting animal, rather than as a protector.

    A 4th-level Morihito’s companion is completely typical for its kind except as noted in the section at the end of this class description. As a Morihito advances in level, the animal’s power increases as shown on the table. If a Morihito releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer. This ceremony can also replace an animal companion that has perished.

    A Morihito may select from the alternative lists of animal companions just as a Morihito can, though his effective level for these purposes is half his Morihito level. Thus, he must be at least an 8th-level Morihito to select from the list of 4th-level animal companions, and if he chooses one of those animals, his effective level would be reduced by 3, to 1st level. A Morihito cannot select an alternative animal if the choice would reduce his effective level below 1st.

   

Spells: Beginning at 4th level, a Morihito gains the ability to cast a small number of primordial spells, which are drawn from the Morihito spell list. A Morihito must choose and prepare his spells in advance (see below).

    To prepare or cast a spell, a Morihito must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Morihito’s spell is 10 + the spell level + the Morihito’s Wisdom modifier.

    Like other spell casters, a Morihito can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Morihito. In addition, he receives bonus spells per day if he has a high Wisdom score. When Table: The Morihito indicates that the Morihito gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The Morihito does not have access to any domain spells or granted powers, as a cleric does.

    A Morihito prepares and casts spells the way a Morihito does, though he cannot substitute a prepared spell to cast a domain spell or a cure spell in its place. A Morihito may prepare and cast any spell on the Morihito spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.

    Through 3rd level, a Morihito has no caster level. At 4th level and higher, his caster level is equal to one-half his Morihito level.

 

Improved Combat Style (Ex): At 6th level, a Morihito’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the Many shot feat, even if he does not have the normal prerequisites for that feat.

    If the Morihito selected two-weapon combat at 2nd level, he is treated as having the Improved Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

    As before, the benefits of the Morihito’s chosen style apply only when he wears light or no armour. He loses all benefits of his combat style when wearing medium or heavy armour.

 

Woodland Stride (Ex): Starting at 7th level, a Morihito may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.

    However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.

 

Swift Tracker (Ex): Beginning at 8th level, a Morihito can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.

 

Evasion (Ex): At 9th level, a Morihito can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the Morihito is wearing light armour or no armour. A helpless Morihito does not gain the benefit of evasion.

 

Combat Style Mastery (Ex): At 11th level, a Morihito’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the Improved Precise Shot feat, even if he does not have the normal prerequisites for that feat.

If the Morihito selected two-weapon combat at 2nd level, he is treated as having the Greater Two-Weapon Fighting feat, even if he does not have the normal prerequisites for that feat.

    As before, the benefits of the Morihito’s chosen style apply only when he wears light or no armour. He loses all benefits of his combat style when wearing medium or heavy armour.

 

Camouflage (Ex): A Morihito of 13th level or higher can use the Hide skill in any sort of natural terrain, even if the terrain doesn’t grant cover or concealment.

 

Hide in Plain Sight (Ex): While in any sort of natural terrain, a Morihito of 17th level or higher can use the Hide skill even while being observed.

 

The Morihito's Animal Companion

    A Morihito’s animal companion is different from a normal animal of its kind in many ways. A Morihito’s animal companion is superior to a normal animal of its kind and has special powers, as described below.

Animal Companion Basics

    Use the base statistics for a creature of the companion’s kind, but make the following changes.

Class

Level

Bonus HD

Natural

Armour Adj.

Str/Dex

Adj.

Bonus

Tricks

Special

1st-2nd

+0

+0

+0

1

Link, share spells

3rd-5th

+2

+2

+1

2

Evasion

6th-8th

+4

+4

+2

3

Devotion

9th-11th

+6

+6

+3

4

Multi-attack

12th-14th

+8

+8

+4

5

 

15th-17th

+10

+10

+5

6

Improved evasion

18th-20th

+12

+12

+6

7

 

Class Level: One half the character's Morihito level.

    The Morihito’s class levels (halved, of course) stack with levels of any other classes that are entitled to an animal companion for the purpose of determining the companion’s abilities and the alternative lists available to the character.

 

Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a Morihito of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice.

 

Natural Armour Adj.: The number noted here is an improvement to the animal companion’s existing natural armour bonus.

 

Str/Dex Adj.: Add this value to the animal companion’s Strength and Dexterity scores.

 

Bonus Tricks: The value given in this column is the total number of "bonus" tricks that the animal knows in addition to any that the Morihito might choose to teach it (see the Handle Animal skill). These bonus tricks don’t require any training time or Handle Animal checks, and they don’t count against the normal limit of tricks known by the animal. The Morihito selects these bonus tricks, and once selected, they can’t be changed.

-          Link (Ex): A Morihito can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The Morihito gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

-          Share Spells (Ex): At the Morihito’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the Morihito before the duration expires.

Additionally, the Morihito may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on herself. A Morihito and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).

-          Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

-          Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

-          Multi-attack: An animal companion gains Multi-attack as a bonus feat if it has three or more natural attacks and does not already have that feat. If it does not have the requisite three or more natural attacks, the animal companion instead gains a second attack with its primary natural weapon, albeit at a -5 penalty.

-          Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, an animal companion takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.

 Alternative Animal Companions

    A Morihito of sufficiently high level can select her animal companion from one of the following lists, applying the indicated adjustment (in parentheses) to the Morihito’s effective level (1/2 his Morihito level) for purposes of determining the companion’s characteristics and special abilities.

4th Level or Higher (Level -3) 7th Level or Higher (Level -6) 10th Level or Higher (Level -9)
  Ape (animal)   Bear, brown (animal)   Dire lion
  Bear, black (animal)   Dire wolverine   Snake, giant constrictor (animal)
  Boar (animal)   Crocodile, giant (animal)    
  Crocodile (animal)   Dire ape 13th Level or Higher (Level -12)
  Dire badger   Dire boar   Dire bear
  Dire bat   Dire wolf    
  Dire weasel   Snake, Huge viper (animal) 16th Level or Higher (Level -15)
  Lizard, monitor (animal)   Tiger (animal)   Byakko
  Snake, constrictor (animal)       Dire tiger
  Snake, Large viper (animal)        
  Wolverine (animal)        

Based on the Ranger Class from The Player's Handbook.