BLOODLINE FEATS

 

Choose 1 feat from the appropriate list when the character is first created.

 

Aishunoenji    
Feat Prerequisites Benefits
Daily Blessing Turn undead, Cha 13+ Exchange a turn undead use for a +1 sacred bonus on all skill checks relating to healing or the sea. +4 on Con checks to avoid drowning
Great Crafter - +3 on all Craft checks. Masterwork items made with a Craft skill get 2 extra points of hardness and 10 extra hit points.
Great Tactician - Flank opponents more easily with an ally. +4 bonus on attack rolls when flanking with an ally.
Improved Aid - Ally gets a +4 when you make an "Aid Another" special attack.
Luck of Heroes - +1 bonus on all saces and AC
Resist Taint - +4 bonus of Fortitude saves to avoid the Shadowlands Taint
Sea-Born - +2 bonus to Balance and profession (sailor) checks, ignore penalties for fighting on ships, gain a +1 Dodge bonus when on ship
Shadow Slayer STR 13+, Power Attack Subtract a number from attack roll and add twice that number to damage (three times if using a two-handed weapon) when using Power Attack against denizens of the Shadowlands.
Spell Power - Add +1 to effective spell level and saving throw DC of a spell three times per day.
Strength of the Compassionate - When fighting within 15' of at least one other Aishunoenji character, you and the other character gain a +1 morale bonus on attack rolls and on saves against fear effects.
     
Akuinoenji    
Feat Prerequisites Benefits
Blood Sorcerer - +3 to the DC of all chi-Maho spells; +3 to the DC to avoid adding Taint when casting chi-maho spells.
Cultured Courtier - +2 on Diplomatic and Sense Motive and on a single art related Craft or Perform skill of your choice.
Magistrate's Intuition - +2 on Intimidate, Knowledge (history), Knowledge (nobility), and Sense Motive checks.
Many Masks - +2 on Disguise and Perform (act) checks.
Mystical Twin - +2 on all Diplomatic, Intimidate, and Cha checks; karmic tie with another character.
Skilled Merchant - +2 on initiative, Bluff, Intimidate and Profession (merchant) checks.
Soul of Sincerity - +4 bonus on Sense Motive checks and -2 penalty on Bluff checks.
     
Denshunoenji    
Feat Prerequisites Benefits
Art of Fascination - Fascinate a single target with a Perform check
Artistic Soul - +2 bonus on all Perform checks and on 1 Craft skill involving art.
Daily Blessing Turn undead, Cha 13+ Exchange a turn undead use for a +2 sacred bonus on saves against arcane spells cast by evil sorcerors
Gifted Warrior - +2 bonus on initiative and all Fortitude checks
Great Stamina - +2 bonus to all physical activities extending over a period of time, +1 hit point, and reduce the effects of exhaustion and fatigue by one degree.
Iaijutsu Master - Once/day use Iaijutsu Focus modifier on an attack, save, or skill check in place of the normal modifiers.
Magical Artisan - Reduce the cost of creating 1 type of magic item to 75% of normal.
Master Duelist Str 13+ Add an extra 1d6 damage to Iaijutsu Focus results in an Iaijutsu duel.
Smooth Talk - +2 bonus on Diplomatic and Sense Motive checks
     
Enmannoenji    
Feat Prerequisites Benefits
Daily Blessing Turn undead, Cha 13+ Exchange a turn undead use for a +2 sacred bonus to Animal Empathy and Stealth checks in wilderness settings.
Defensive Blood - +2 bonus to Concentration checks when casting defensively, +1 on Fortitude saves, and do not lose a spell when the Concentration check fails.
Earth-Born - +2 bonus on Heal, Knowledge (nature), and Survival checks.
Keen Intellect - +1 bonus on Intelligence checks and a +1 bonus on Knowledge and Perception checks. Use Int mod for Heal, Sense Motive, Perception, Survival, and when making Will saves.
Resist Poison - +4 bonus on Fortitude saves against poison.
Silver Tongue - +2 bonus on Bluff and Diplomatic checks, use Diplomatic skill to produce a number of special effects.
Soul of Loyalty - +4 bonus on Will saves against compulsion effects.
Sword Saint - Gain a +2 bonus to AC against 1 opponent when fighting with Daisho.
     
Jihinoenji    
Feat Prerequisites Benefits
Daily Blessing Turn undead, Cha 13+ Exchange a turn undead use for a +2 sacred bonus Con
Discipline - +2 on Concentration checks and Will saves
Gifted Healer - +2 bonus on Knowledge (arcane) and Heal checks
Great Diplomat - +2 on Diplomatic checks and get a +2 bonus on Leadership Score.
Keen Intellect - +1 bonus on Intelligence checks and a +1 bonus on Knowledge and Perception checks. Use Int mod for Heal, Sense Motive, Perception, Survival, and when making Will saves.
Spellcaster Support - Use Aid Another to make a Spellcraft check to add +2 to the DC of an allied sacter's spell. Allied caster doesn't provoke an Attack of Opportunity when casting.
Summoner's Bane - +3 bonus on caster level checks to beat an outsider's spell resitance, Spellcraft to cast Divine spells in the Shadowlands +5 Taint for every 5 points the MoS is short of success), and opposed CHA checks to control an outsider summoned with a Planar Binding spell (+2 Taint for each use); -2 to Diplomatic checks.
     
Komeinoenji    
Feat Prerequisites Benefits
Attention to Detail - +2 bonus to Sense Motive opposing a Bluff attempt, Perception to oppose a Disguise or Forgery, and Will saves vs illusions,
Daily Blessing Turn undead, Cha 13+ Exchange a turn undead use for a +1 sacred bonus to attack rolls and a morale bonus to saves against fear, hold, and mind-affecting magic
Facelessness - +2 bonus on Disguise and Gather Information
Fearsome and Fearless - +4 bonus on saves vs. fear and add +2 to the DC of any fear created.
Fortune's Favourite - Can take the better of two die rolls when attempting a task with a DC 20+ once per encounter.
Warrior Instinct - + 2 on initiative and Perception checks, take the better of two rolls on 1 atatck a day
     
Sozonoenji    
Feat Prerequisites Benefits
Cool Head - +3 bonus to Diplomatic checks, are immune to the shaken effect, and are resistant to some confusion type effects
Daily Blessing Turn undead, Cha 13+ Exchange a turn undead use for a +1 luck bonus on a single roll, or impose a -1 luck penalty on an opponent's roll (declare before rolling).
Kamichi's Intuition - +2 bonus to Sense Motive checks and Intelligence checks to figure something out, can make any Knowledge check untrained, can use Wis modifier for Knowledge skills instead of Int
Magic in the Blood - +2 bonus on Knowledge (arcane), Spell craft, and saves against illusion spells or effects.
Saddle-born - +3 on Ride checks, can  always take 10 on Ride checks, can make a Ride check to replace a failed Reflex save when mounted.
Soul of Honour - Become aware of any effect, action, or item that might adversly affect your honour in time to avoid it.
Strength of the Charger - +2 bonus on all Fortitude saves and +1 to hit point total. Add mount's Con modifier to Fortitude saves and hit points when mounted.
Strong Soul - +1 bonus of Fortitude and Will saves. +3 vs Energy drains, ability drains, and death effects.
Voice of Power - +2 bonus to Diplomatic and Perform checks when speaking or singing, can use a Perform check to give allies a +1 bonus vs. charms and fear effects.