Feats

Prerequisites

Benefit

Acrobatic

+2 bonus on Jump and Tumble checks

Acrobatic Strike

Tumble 12 ranks

+6 on next attack against opponent you tumble past

Active Shield Defence

Proficiency with shields, Shield Specialization

Make attacks of opportunity without penalty when fighting defensively

Adaptable Flanker

Combat Reflexes, Vexing Flanker, base attack bonus +4

Flank chosen foe from adjacent square

Agile

+2 bonus on Balance and Escape Artist checks

Agile Shield Fighter

Proficiency with shields, Improved Shield Bash, Shield Specialization

Reduce two weapon penalties when using shield bash

Akiro ' s Gambit

Combat Reflexes, base attack bonus +12

Grant foes bonus on attacks and damage, but their attacks provoke attacks of opportunity

Alertness

+2 bonus on Perception checks

Animal Affinity

+2 bonus on Handle Animal and Ride checks

Animal Whispers

Cha 13+

Bonuses to Animal Empathy

Appraise Magic Value

Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 5 ranks

Use Appraise to determine magic item properties

Arcane Accompaniment

Perform 4 ranks, Arcane Flourish, arcane caster level 1st, bardic music

Expend prepared spell or spell slot to extend duration of bardic music

Arcane Consumption

Arcane Toughness, Toughness, arcane caster level 6th

+2 save DC for one spell, Con penalty for 12 hours and fatigued

Arcane Defence

Spell Focus in specific school

+3 bonus on saves against specific school of magic

Arcane Flourish

Perform 4 ranks, arcane caster level 1st

Expend spell to gain bonus on Perform check

Arcane Mastery

Ability to cast arcane spells, use invocations, or use spell-like abilities

Take 10 on caster level checks

Arcane Preparation

Ability to cast arcane spells without preparation

Prepare arcane spells ahead of time for faster metamagic casting

Arcane Sanctum

Bloodline 13+, Arcane spell caster

Spells cast in a specific location are harder to save against.

Arcane Strike

Ability to cast 3rd-level arcane spells, base attack bonus +4

Sacrifice a spell for +1 on attacks and +1d4 damage per level of the spell

Arcane Thesis

Knowledge (arcana) 9 ranks, ability to cast arcane spells

+2 caster level, cheaper metamagic with one spell

Arcane Toughness

Toughness, arcane caster level 3rd

Expend prepared spell or spell slot to heal when at or below 0 hit points

Armour Proficiency (heavy)

Armour Proficiency (medium)

No armour check penalty on attack rolls

Armour Proficiency (light)

No armour check penalty on attack rolls

Armour Proficiency (medium)

Armour Proficiency (light)

No armour check penalty on attack rolls

Armour Specialization

Proficiency with selected armour type, base attack bonus +12

DR 2/– with chosen armour

Armoured Caster

Ability to ignore arcane spell failure chance from armour

Ignore arcane spell failure chance from heavier armour

Arterial Strike

Sneak attack ability, base attack bonus +4

Trade 1d6 sneak attack damage for 1 point of damage per round

Ascetic Stalker

Shinobi 1, Sohei 4

Sohei and Shinobi levels stack for unarmed strike damage and ki pool

Athletic

+2 bonus on Climb and Swim checks

Augment Summoning

Spell Focus (conjuration)

Summoned creatures gain +4 Str, +4 Con

Axiomatic Strike

Ki strike (lawful), Stunning Fist

+2d6 unarmed damage against chaotic opponent

Battle Blessing

Ability to cast Sohei spells

Cast Sohei spells more quickly

Battle Caster

Spellcaster, level 5th+ and 3 ranks in Warcraft

Can cast Battle spells

Battle Cry

Base attack bonus +1 or higher, Cha 13+

Affected opponents become shaken for 1d6 rounds

Battle Dancer

Base attack bonus +2, Reijin music

+2 on attacks while moving and using bardic music

Blind-Fight

Reroll miss chance for concealment

Blood Focus

Blood 13+

Effects of chosen blood ability are increased by 50%

Bloodline Prodigy

Blood 17+

Your blood abilities are harder to save against

Bonded Familiar

Familiar

You and familiar shift damage after deadly attack

Bounding Assault

Dex 13, Dodge, Mobility, Spring Attack, base attack bonus +12

Attack twice while using Spring Attack

Brachiation

Climb 4 ranks, Jump 4 ranks

Swing through trees at normal land speed

Brutal Strike

Str 13, Power Attack, base attack bonus +6

Daze opponent with successful bludgeoning attack

Brutal Throw

Use Str rather than Dex to attack rolls with thrown weapons

Business Savvy

Negotiator feat.

+2 bonus on all profit checks. +1 luck bonus on all attack rolls, saving throws, and checks when resolving any business-related events

Charging Boar Style

Power Attack, Improved Sunder, base attack bonus +6

Allows the use of special strength-based manoeuvres

Choke Hold

Improved Unarmed Strike, Improved Grapple, Stunning Fist or monk’s stunning attack

Can render an opponent unconscious when grappling.

City-Dweller

Gives a bonus to Gather Information, Speak Languages is a class skill

Cleave

Power Attack

Extra melee attack after dropping target

Clever Wrestling

Small or Medium size, Improved Unarmed Strike

Gain circumstance bonus to escape grapple or pin

Close-Quarters Fighting

Base attack bonus +3

Use counterattack to resist grapple

Combat Acrobat

Balance 9 ranks, Tumble 9 ranks

Gain new uses for Balance skill

Combat Awareness

Wis 13, Blind-Fight, Combat Focus, base attack bonus +12

Expend combat focus to gain bonus on attacks and damage

Combat Casting

+4 bonus on Concentration checks for defensive casting

Combat Defence

Dex 13, Wis 13, Combat Focus, Dodge, base attack bonus +6

While in focus, gain fast healing 2

Combat Expertise

Int 13

Trade attack bonus for AC (max 5 points)

Combat Familiar

Arcane caster level 1st, familiar

Familiar enters foe’s square without provoking attack

Combat Focus

Wis 13

Enter meditative state to gain +2 bonus on Will saves +4 against bull rush, disarm, grapple, overrun, and trip

Combat Intuition

Sense Motive 4 ranks, base attack bonus +5

+1 to attack opponent you engaged in the preceding round

Combat Reflexes

Additional attacks of opportunity

Combat Stability

Wis 13, Combat Focus, base attack bonus +3

Change target of Dodge feat as immediate action

Combat Strike

Wis 13, Combat Focus, any two other combat focus feats, base attack bonus +15

Gives a bonus to Combat Focus dependant feats

Combat Tactician

Dex 13, Dodge, base attack bonus +12

+2 on damage against foe you approach and attack

Combat Vigour

Wis 13, Combat Focus, base attack bonus +9

Learn hit point totals of all adjacent creatures

Communicator

Use arcane mark, message, comprehend languages as spell-like abilities 1/day

Companion Spellbond

Animal companion

Share spells with companion at greater range

Conqueror

Gives a +1 bonus to Lead, Warcraft, and Will saves

Counter-Charge

Str 13, Improved Bull Rush, Power Attack

Ready action to slam into charging foe

Court Training

At least 1 rank in each of the following skills: Diplomacy, Gather Information, Sense Motive, Decipher Script, Profession (Courtier).

Gives a +1 to the required skills

Crossbow Sniper

Proficiency with hand, heavy, or light crossbow, Weapon Focus with hand, heavy, or light crossbow, base attack bonus +1

Half Dexterity bonus on crossbow damage, 60 ft. skirmish or sneak attack +1

Crushing Strike

Proficiency with a bludgeoning weapon, Weapon Focus with a bludgeoning weapon, Melee Weapon Mastery (bludgeoning), Weapon Specialization with a bludgeoning weapon, base attack bonus +14

+1 on attacks per previous hit with bludgeon

Cunning Evasion

Stealth 9 ranks, evasion

Hide and move immediately after using evasion

Dampen Spell

Improved Counterspell

Reduce your save DC against foe’s spell by expending spell or slot as immediate action

Dancing Peacock Style

Dex 15, Int 13, Combat Expertise, Dodge, base attack bonus +6

Allows the use of special manoeuvres involving the use of a cloak or sash

Danger Sense

Improved Initiative

Reroll initiative once per day

Daredevil Athlete

Gain +5 competence bonus on physical skill check 3/day

Dash

Speed + 5 feet in light or no armour

Dead-Eye Shot

Point Blank Shot, Precise Shot, base attack bonus +4, skirmish or sneak attack ability

Ready action to fire, denying foe Dex bonus to AC on your attack after ally hits foe

Deadly Defence

1d6 damage with light weapons when fighting defensively

Death Blow

Improved Initiative, base attack bonus +2

Coup de grace as a standard action

Death-Mage

Use cause fear, ghost sound, touch of fatigue as spell-like abilities 1/day

Deceitful

+2 bonus on Disguise and Forgery checks

Defensive Strike

Dex 13, Int 13, Combat Expertise, Dodge

+4 bonus on attack roll after successful total defence

Defensive Sweep

Base attack bonus +15

Foe must move or provoke attack

Defensive Throw

Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike

Trip attempt after foe’s attack misses

Deflect Arrows

Dex 13, Improved Unarmed Strike

Deflect one ranged attack per round

Deft Hands

+2 bonus on Sleight of Hand and Use Rope checks

Deft Opportunist

Dex 15, Combat Reflexes

+4 bonus on attack rolls on attacks of opportunity

Deft Strike

Int 13, Perception 10 ranks, Combat Expertise, sneak attack

Ignore armour and natural armour

Destructive Rage

Rage or frenzy ability

+8 bonus on Strength checks to break objects

Diehard

Endurance

Remain conscious at –1 to –9 hp

Diligent

+2 bonus on Appraise and Decipher Script checks

Discipline

Gives a +1 to Fortitude & Will saves

Disguise Spell

Perform 9 ranks, bardic music

Cast spells unobtrusively as part of a performance

Dive for Cover

Base Reflex save +4

Make one retry on failed Reflex save, but end up prone

Divine Sanctum

Blood 13+, Divine spell caster

Spells cast in a specific location are harder to save against.

Dodge

Dex 13

+1 dodge bonus to AC against selected target

Double Wand Wielder

Craft Wand, Two-Weapon Fighting

Activate second wand by expending 2 additional charges

Driving Attack

Proficiency with selected weapon, Weapon Focus with selected weapon, Melee Weapon Mastery (piercing), Weapon Specialization with selected weapon, base attack bonus +14

Bull rush with piercing weapon attack

Dual Strike

Improved Two-Weapon Fighting, Two-Weapon Fighting

Attack once with each hand as a standard action

Eagle Claw Attack

Base attack bonus +2 or higher, Improved Unarmed Strike, Sunder, Dex 15+

Allows unarmed attacks against objects

Earth’s Embrace

Str 15, Improved Grapple or improved grab, Improved Unarmed Strike

Extra damage while pinning an opponent

Endurance

+4 bonus on checks or saves to resist non-lethal damage

Enduring Ki

Ki power

Spend extra use of ki to add 1 round to duration

Eschew Materials

Cast spells without material components

Exotic Weapon Proficiency

Base attack bonus +1

No penalty on attacks with specific exotic weapon

Expanded Ki Pool

Ki power

Gain three extra uses of your ki power

Expert Tactician

Dex 13, Combat Reflexes, base attack bonus +2

All allies gain +2 attack and damage bonus for a round against a target you’ve hit with an attack of opportunity

Extend Rage

Rage or frenzy ability

Rage lasts +5 rounds

Extra Music

Bardic music

Gain four extra uses per day of bardic music

Extra Rage

Rage or frenzy ability

Number of rages per day increased by two

Extra Spell

Caster level 3rd

Learn an additional spell up to one level lower than current highest level

Extra Spell Secret

Spell secret class ability, ability to cast 2nd level spells

Permanently Enlarge, Extend, Still, or Silence one spell

Extra Spell Slot

Caster level 4th

Gain an extra spell slot up to one level lower than current highest level

Extra Stunning

Stunning Fist, base attack bonus +2

Number of stunning attacks per day increased by three

Extra Turning

Ability to turn or rebuke creatures

Can turn or rebuke 4 more times per day

Extraordinary Concentration

Concentration 15 ranks

Concentrate on a spell as a move action or swift action

Extraordinary Spell Aim

Spellcraft 15 ranks

Exclude one creature from spell area

Eyes in the Back of Your Head

Wis 13, base attack bonus +1

Opponents do not gain flanking benefit

Fade into Violence

Bluff 6 ranks, Stealth 6 ranks

Foe strikes ally, not you, if your Bluff check succeeds

Falling Star Strike

Improved Unarmed Strike, Base attack bonus +4 or higher, Stunning Fist or monk’s stunning attack, Wis 17+

Blind opponent with unarmed attack

Far Shot

Point Blank Shot

Increase range increment by 50% or 100%

Faster Healing

Base Fortitude save bonus +5

Heal hit points and ability damage faster than normal

Favoured Power Attack

Favoured enemy ability, Power Attack, base attack bonus +4

Trade attack bonus for damage at greater rate against favoured enemies.

Fiery Fist

Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +8

Expend Stunning Fist use to cloak fists, feet in fiery energy for +1d6 damage

Fiery Ki Defence

Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8

Expend Stunning Fist use to cloak self in flame, damaging any who strike you

Fists of Iron

Improved Unarmed Strike, Stunning Fist, base attack bonus +2

+1d6 damage on unarmed attacks

Flay

Str 13, Power Attack

Inflict painful wounds on unarmoured targets

Fleet of Foot

Dex 15, Run

Make one direction change during a run or charge

Flick of the Wrist

Dex 17, Sleight of Hand 5 ranks, Quick Draw

Cause opponent to be fl at-footed for one attack

Flying Kick

Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack

+1d12 damage on unarmed attacks when charging

Force of Personality

Cha 13

Add Cha modifier, rather than Wis modifier, to Will saves

Force-Mage

Use Mage Hand, Open/Close, Floating Disk as spell-like abilities 1/day

Forest-Dweller

Gives bonuses to Wilderness Lore, Profession [Herbalist], and Perception checks when in forest terrain

Freezing the Lifeblood

Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +10

Paralyze opponent with unarmed strike

Goad

Cha 13, base attack bonus +1

Cause target to attack only you

Grappling Block

Improved Unarmed Strike, Deflect Arrows, Int 13+, Expertise, Improved Disarm, Combat Reflexes

Can make disarm attempts when hit

Great Battle Cry

Cha 13+, Battle Cry, base attack bonus +9 or higher

Opponents are panicked by your shout

Great Cleave

Cleave, Power Attack, base attack bonus +4

No limit to cleave attacks each round

Great Fortitude

+2 bonus on Fortitude saves

Great Leader

Cha 13+ and 8 ranks in Lead

+2 on Lead checks and actions affected by Lead, +2 bonus to Leadership score with Leadership feat.

Great Throw

Improved Unarmed Strike, Dex 13+, Dodge, Improved Trip, Combat Reflexes

Can choose where thrown opponent lands

Greater Resiliency

Damage reduction ability

Increase damage reduction by +1

Greater Spell Focus

+1 bonus on save DCs against specific school of magic

Greater Spell Penetration

Spell Penetration

+4 to caster level checks to defeat spell resistance

Greater Toughness

Base Fortitude save bonus +2

Gain extra Hit Points equal to Hit Dice

Greater Two-Weapon Defence

Dex 19, Improved Two-Weapon Fighting, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +11

Gain shield bonus when fighting with two weapons Fighting,

Greater Weapon Focus

Proficiency with weapon, Weapon Focus with weapon, fighter level 8th

+2 bonus on attack rolls with selected weapon

Greater Weapon Specialization

Proficiency with weapon, Greater Weapon Focus with weapon, Weapon Focus with weapon, Weapon Specialization with weapon, fighter level 12th

+4 bonus on damage rolls with selected weapon

Green Tongue

Perform 10 ranks, bardic music

Affect plants with your bardic music ability

Grenadier

+1 on attacks and damage with splash weapons

Hamstring

Sneak attack ability, base attack bonus +4

Trade 2d6 sneak attack damage to cut opponent’s speed in half

Hear the Unseen

Perception 5 ranks, Blind-Fight

Pinpoint a target’s location by sound, not sight

Heavenly Voice

Perform (Song) skill, Cha 13+

Gain a bonus to Diplomacy & Perform [Song] checks; Enchantment [Charm] spells you cast are harder to save against.

Heighten Spell-Like Ability

Spell-like ability at caster level 6th or higher

Use spell-like ability at higher level up to 3/day

Highlander

Gives a bonus on survival skills in hills & mountains, and on fortitude saves.

Hindering Opportunist

Combat Reflexes, base attack bonus +3

Replace attack of opportunity with aid another

Hold the Line

Combat Reflexes, base attack bonus +2

Make attack of opportunity against charging foe

Ice-Mage

Use chill touch, ray of frost, resistance as spell-like abilities 1/day

Improved Buckler Defence

Shield Proficiency

Apply buckler’s shield bonus to AC while using off-hand weapon

Improved Bull Rush

Power Attack

+4 bonus on bull rush attempts; no attack of opportunity

Improved Combat Expertise

Int 13, Combat Expertise, base attack bonus +6

Reduce your attack bonus to improve your AC

Improved Counterspell

Counterspell with spell of same school

Improved Critical

Proficient with weapon, base attack bonus +8

Double threat range of weapon

Improved Disarm

Combat Expertise

+4 bonus on disarm attempts; no attack of opportunity

Improved Diversion

Bluff 4 ranks

Use Bluff to create a diversion, and then Stealth as a move action

Improved Eagle Claw Attack

Wis 13, Improved Sunder, Improved Unarmed Strike

Add Wis modifier to unarmed attack damage against objects

Improved Familiar

Ability to acquire a new familiar, compatible alignment, sufficient arcane spellcaster level and base attack bonus

Gain a more combat-oriented familiar

Improved Favoured Enemy

Enemy Favoured enemy ability, base attack bonus +5

+3 bonus on damage against favoured enemies

Improved Feint

Combat Expertise

Feint in combat as move action

Improved Flight

Ability to fly

Flight manoeuvrability improves by one step

Improved Grapple

Dex 13, Improved Unarmed Strike

+4 bonus on grapple checks; no attack of opportunity

Improved Initiative

+4 bonus on initiative checks

Improved Mounted Archery

Ride 1 rank, Mounted Archery, Mounted Combat

Reduce or eliminate attack penalties with ranged weapon while mounted

Improved Overrun

Power Attack

+4 bonus on overrun attempts; no attack of opportunity

Improved Precise Shot

Dex 19, Point Blank Shot, Precise Shot, base attack bonus +11

Ignore less than total cover/concealment on ranged attack

Improved Rapid Shot

Manyshot, Point Blank Shot, Rapid Shot

Ignore –2 penalty when using Rapid Shot

Improved Shield Bash

Shield Proficiency

Retain shield bonus to AC when shield bashing

Improved Skirmish

Skirmish +2d6/+1 AC

Move 20 feet to gain +2d6 points of damage, +2 AC

Improved Sunder

Power Attack

+4 bonus on sunder attempts; no attack of opportunity

Improved Swimming

Swim 6 ranks

Double your swimming speed

Improved Toughness

Base Fortitude save bonus +2

Gain hp equal to your current HD

Improved Trip

Combat Expertise

+4 bonus on trip attempts; no attack of opportunity

Improved Turning

Ability to turn or rebuke creatures

+1 level for turning checks

Improved Two-Weapon Defence

Dex 17, Two-Weapon Defence, Two-Weapon Fighting, base attack bonus +6

Gain shield bonus when fighting with two weapons

Improved Two-Weapon Fighting

Fighting1 Dex 17, Two-Weapon Fighting, base attack bonus +6

Gain second off-hand attack

Improved Unarmed Strike

Considered armed even when unarmed

Improved Weapon Familiarity

Base attack bonus +1

Racial weapons are martial, not exotic

Indomitable Soul

Endurance, Iron Will

Roll twice against fear and mind-affecting attacks

Innate Spell

Quicken Spell, Silent Spell, Still Spell

Use spell as a spell-like ability once per round

Insightful

Use detect magic, detect secret doors, read magic as spell-like abilities 1/day

Insightful Reflexes

Add Int modifier, rather than Dex modifier, to Reflex saves

Instantaneous Rage

Rage or frenzy ability

Rage even when it isn’t your turn

Intimidating Rage

Rage or frenzy ability

Cause single foe within 30 feet to become shaken

Intimidating Strike

Intimidate 4 ranks

Use Intimidate check with attack to shake opponent

Investigator

+2 bonus on Gather Information and Perception checks

Iron Will

+2 bonus on Will saves

Jack of All Trades

Int 13

Use any skill, even “Trained Only” ones

Karmic Strike

Dex 13, Combat Expertise, Dodge

Take –4 penalty to AC to make attack of opportunity against melee opponent that hits you

Keen-Eared Scout

Perception 6 ranks,

Perception check reveals extra information about sound

Ki Blast

Dex 13, Wis 13, Fiery Fist, Improved Unarmed Strike, Stunning Fist, base attack bonus +8

Expend Stunning Fist uses to throw ball of ki energy

Leadership

Character Level 6th

Attract cohort and followers

Leap Attack

Jump 8 ranks, Power Attack

Doubles damage by Power Attack on successful charge

Leap of the Heavens

Alertness or Skill Focus (Perception)

Don’t double DC for standing jumps, +5 bonus on running jumps

Lightning Assault

Dex 13, Bounding Assault, Dodge, Mobility, Spring Attack, base attack bonus +18

Make third attack as part of Spring Attack

Lightning Reflexes

+2 bonus on Reflex saves

Lingering Song

Bardic music

Extend the duration of your bardic music effects

Lunging Strike

Jump 4 ranks

Extend reach of one attack

Lurking Familiar

Combat Familiar, arcane caster level 6th

Familiar can hide in your square

Lurking Tiger Style

Stealth 12 ranks

Allows the use of special stealth-related manoeuvres

Maddened Rager

Base attack bonus +6

Once per rage or frenzy, delay spell or attack effect

Mage Slayer

Spellcraft 2 ranks, base attack bonus +3

+1 bonus on Will saves; spellcasters you threaten can’t cast defensively

Magical Aptitude

+2 bonus on Spellcraft and Use Magic Device checks

Manyshot

Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6

Shoot two or more arrows simultaneously

Martial Stalker

Proficiency with all martial weapons, ki power

Musha and Shinobi levels stack for ki pool, AC bonus, and feats

Martial Weapon Proficiency

No penalty on attacks with specific martial weapon

Master Administrator

Int 13+ and 8 ranks in Administrate

Gives a +2 bonus to administrate checks and related actions, DDC for Administration action is 15.

Master Diplomat

Cha 13+ and 8 ranks in Diplomacy

Gives  +2 to Diplomacy checks and any actions affected by Diplomacy skill

Master Manipulator

Rage or frenzy ability

Gain two new uses of Diplomacy skill

Master Merchant

Int 13+, Cha 13+ and 8 ranks in Profession (Merchant)

Gives a +2 bonus to Appraise & Diplomacy checks and Actions related to trade & finance

Master of the Arcane

Knowledge [Arcana] 9 ranks

Gives bonuses to Knowledge [Arcana], Spellcraft, and Forge Ley Line action. Prepare 2 extra realm spells

Master Smith

10+ ranks of any Craft skill

Allows the creation of superior masterwork items in chosen craft

Maximize Spell-Like Ability

Spell-like ability at caster level 6th or higher

Maximize spell-like ability’s variable numeric effects up to 3/day

Melee Evasion

Cha 13, Diplomacy 9 ranks

While fighting defensively, negate foe’s attack

Melee Weapon Mastery

Dex 13, Int 13, Combat Expertise, Dodge Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, base attack bonus +8

Gain Weapon Focus, Weapon Specialization benefits with multiple weapons

Merchant Training

At least 1 rank in each of the following: Appraise Diplomatic, Forgery, Profession [Merchant], Sleight of Hand.

Gives a +1 bonus to all the required skills

Military Genius

 Int 13+ and 8 ranks in Warcraft

Gives a +2 bonus to Warcraft and related actions and on checks involving tactical movement.

Mobile Spellcasting

Concentration 8 ranks

Cast a spell and move at the same time

Mobility

Dodge

+4 dodge bonus to AC against some attacks of opportunity

Monkey Grip

Base attack bonus +1

Use larger melee weapons at –2 penalty

Mounted Archery

Mounted Combat

Half penalty for ranged attacks while mounted

Mounted Combat

Ride 1 rank

Negate hits on mount with Ride check

Natural Bond

Animal companion

Add +3 to effective druid level when determining animal companion’s abilities

Natural Spell

Wis 13, Ability to use wild shape

Cast spells while in wild shape

Negotiator

+2 bonus on Diplomacy and Sense Motive checks

Night-Mage

Use dancing lights, prestidigitation, unseen servant as spell-like abilities 1/day

Nimble Fingers

+2 bonus on Disable Device and Open Lock checks

Obscure Lore

Bardic music or lore

Gain +4 bonus on bardic knowledge or lore checks

Obtain Familiar

Knowledge (arcana) 4 ranks, arcane caster level 3rd

Obtain a familiar in the same manner as a sorcerer or wizard

Open Minded

Immediately gain 5 skill points

Oversized Two-Weapon Fighting

Str 13, Two-Weapon Fighting

Treat one-handed weapon in off hand as if light weapon

Overwhelming Assault

Base attack bonus +15

Gain bonus against adjacent foe not attacking you

Pain Touch

Wis 15, Stunning Fist, base attack bonus +2

Stunned opponents become nauseated for 1 round

Penetrating Shot

Str 15, Point Blank Shot, base attack bonus +10

Your ranged attack targets every foe in 60-ft. line

Persuasive

+2 bonus on Bluff checks and Intimidate checks

Phalanx Fighting

Proficiency with a heavy shield, base attack bonus +1

Bonus to AC and Reflex saves while fighting in shield wall

Pierce Magical Concealment

Con 13, Blind-Fight, Mage Slayer

Ignore spell-based concealment of creatures you attack

Pierce Magical Protection

Con 13, Mage Slayer

Ignore spell-based bonuses to Armour Class

Pin Shield

Two-Weapon Fighting, base attack bonus +4

Render opponent’s shield useless temporarily

Plainsman

Ride skill

Gives a +2 bonus to Wild Empathy, Handle Animal, Heal, and Ride checks related to horses.

Point Blank Shot

+1 bonus on ranged attack and damage within 30 ft.

Poison Expert

Poison use, Craft (poison-making) 8 ranks

Your poisons’ save DC is 1 higher

Poison Master

Poison use, Craft (poison-making) 8 ranks, Poison Expert

Your poisons deal +1 damage/die

Power Attack

Str 13

Trade attack bonus for damage (up to base attack bonus)

Power Critical

Weapon Focus with weapon, base attack bonus +4

+4 bonus to confirm critical with one weapon

Power Throw

Str 13, Brutal Throw, Power Attack

Power Attack with thrown weapons

Practiced Spellcaster

Spellcraft 4 ranks

Increase caster level by +4

Precise Shot

Point Blank Shot

No –4 penalty for shooting into melee

Prone Attack

Dex 15, Lightning Reflexes, base attack bonus +2

Attack while prone at no penalty and stand up

Quick Draw

Base attack bonus +1

Draw weapon as free weapon

Quick Reconnoitre

Perception 5 ranks

Make Perception checks as free actions, +2 on initiative checks

Raging Bull Style

Improved Bull Rush, Power Attack, base attack bonus +6

Allows the use of special charge related manoeuvres

Ranged Disarm

Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5

Use ranged weapon to disarm foe within 30 feet

Ranged Pin

Dex 15, Point Blank Shot, Precise Shot, base attack bonus +5

Use ranged weapon to grapple foe within 30 feet

Ranged Spell Specialization

Weapon Focus (ranged spell), caster level 4th

+2 bonus on damage rolls with ranged spells

Ranged Sunder

Str 13, Point Blank Shot, Precise Shot, Ranged Pin, base attack bonus +5

Use ranged weapon to sunder foe’s weapon at reduced damage penalty

Ranged Weapon Mastery

Proficiency with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, base attack bonus +8

Gain Weapon Focus, Weapon Specialization benefits with multiple weapons

Rapid Reload

Weapon Proficiency with crossbow

Reload crossbow more quickly

Rapid Shot

Dex 13, Point Blank Shot

One extra ranged attack each round

Rapid Stunning

Combat Reflexes, Stunning Fist, base attack bonus +6

Use one additional stunning attack per round

Razing Strike

Ability to cast 3rd-level arcane or divine spells, sneak attack

Spend a spell use to gain attack and damage bonuses against constructs or undead

Rearing Stallion Style

Mounted Combat, Spirited Charge, Trample, base attack bonus +6

Allows the use of special mounted combat manoeuvres

Reckless Wand Wielder

Craft Wand, Use Magic Device 1 rank

Increase wand’s caster level by expending an additional charge

Regent Focus

Gives a +4 bonus to the chosen action

Remain Conscious

Base attack bonus +2 or higher, Endurance, Iron Will, Toughness

Allows you to continue acting at negative hit points

Ride-By Attack

Mounted Combat

Move before and after a mounted charge

Roundhouse Kick

Str 15, Improved Unarmed Strike, Power Attack

Additional unarmed attack against opponent on which you have just scored a critical hit

Run

Run 5 times normal speed, +4 bonus on Jump checks Made after a running start

Savvy Rogue

Rogue level 10th

Your rogue special abilities improve

Seafarer

Profession [Sailor] skill

Gives a bonus on Profession [Sailor] checks and on Balance, Climb, & Tumble checks on board a ship

Self-Sufficient

+2 bonus on Heal and Survival checks

Shadow Magic

Spellcaster level 1+

Makes your illusion & Necromantic spells harder to save against.

Sharp-Shooting

Point Blank Shot, Precise Shot, base attack bonus +3

Halve opponent’s cover bonus

Shield Charge

Improved Shield Bash, base attack bonus +3

Free trip attack with shield during charge

Shield Proficiency

No armour check penalty on attack rolls

Shield Slam

Improved Shield Bash, Shield Charge, base attack bonus +6

Use shield to daze opponent

Shield Sling

Proficiency with shields, Improved Shield Bash, Shield Specialization, base attack bonus +9

Use shield as ranged weapon

Shield Specialization

Proficiency with shields

Increase shield bonus by +1

Shield Ward

Proficiency with shields, Shield Specialization

Gain shield bonus to touch AC and against bull rush, disarm, grapple, overrun, and trip

Short Haft

Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +3

Lose reach benefits, attack adjacent foes

Shot on the Run

Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4

Move before and after ranged attack

Simple Weapon Proficiency

No –4 penalty on attack rolls with simple weapons

Skill Focus

+3 bonus on checks with selected skill

Slashing Flurry

Proficiency with selected weapon, Weapon Focus with selected weapon, Melee Weapon Mastery (slashing), Weapon Specialization with selected weapon, base attack bonus +14

Gain extra attack with slashing weapon

Snatch Arrows

Dex 15, Deflect Arrows, Improved Unarmed Strike

Catch a deflected ranged attack

Spectral Skirmisher

Base attack bonus +6

Gain bonuses while invisible

Spell Focus

+1 bonus on save DCs against specific school of magic

Spell Mastery

Wizard level 1st

Can prepare some spells without spellbook

Spell Penetration

+2 bonus on caster level checks to defeat spell resistance

Spell-Linked Familiar

Arcane caster level 9th, familiar

Familiar gains limited spellcasting ability

Spirited Charge

Mounted Combat, Ride-By Attack

Double damage with mounted charge

Spring Attack

Mobility, base attack bonus +4

Move before and after melee attack

Spymaster

Gather Information skill, Cha 13+

+2 bonus on all Bluff, Disguise, Gather Information, and Knowledge (Regional) skill checks, a +2 bonus to Espionage domain actions and a +2 to domain initiative rolls.

Staggering Strike

Base attack bonus +6, sneak attack

Limit target to a single action for 1 round

Stalking Crane Style

Tumble 6 ranks, base attack bonus +6

Allows the use of special single weapon manoeuvres

Stalwart Defence

Combat Reflexes, Hindering Opportunist, base attack bonus +9

Foes provoke aid another action from you when they attack allies

Steadfast Determination

Endurance

Use Constitution to modify Will saves

Stealthy +2 bonus on Stealth checks

Stunning Fist

Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8

Stun opponent with unarmed strike

Subsonics

Perform 10 ranks, Bardic music

Produce bardic music effects very softly

Superior Expertise

Int 13+, Expertise, Base attack bonus +6 or higher

Improves the benefits from Combat Expertise

Swarmfighting

Small size, Dex 13, base attack bonus +1

Occupy same square as other Swarmfighting ally, gain +1 morale bonus per ally (up to Dex bonus)

Swaying Cobra Style

Dodge, Mobility, base attack bonus +6

Allows the use of dodge-related defensive manoeuvres

Swift Ambusher

Skirmish +1d6/+1 AC, sneak attack +1d6

Gorotsuki and Sekko levels stack for skirmish bonuses

Swift Hunter

Favoured enemy, skirmish +1d6/+1 AC

Morihito and Sekko levels stack for skirmish bonuses, favoured enemies

Tactile Trapsmith

Add Dex modifier, rather than Int modifier, to Disable Device checks and Perception checks to find traps, etc.

Telling Blow

Skirmish attack or sneak attack

Gain skirmish or sneak attack damage on critical hits

Throw Anything

Dex 15, proficiency with weapon, base attack bonus +2

Throw melee weapon with no penalty

Touch Spell Specialization

Weapon Focus (touch spell), caster level 4th

+2 bonus on damage rolls with touch spells

Toughness

+3 hit points

Tower Shield Proficiency

Shield Proficiency

No armour check penalty on attack rolls

Track

Use Survival skill to track

Trample

Mounted Combat

Target cannot avoid mounted overrun

Trophy Collector

Craft (taxidermy) 6 ranks

Gain bonuses from trophies you create and wear

Tumbling Feint

Bluff 4 ranks, Tumble 4 ranks

+5 on feint attempt after successful Tumble

Two-Weapon Defence

Two-Weapon Fighting

Off-hand weapon grants +1 shield bonus to AC

Two-Weapon Fighting

Dex 15

Reduce two-weapon fighting penalties by 2

Two-Weapon Pounce

Dex 15, Two-Weapon Fighting, base attack bonus +6

Attack with both weapons when charging

Two-Weapon Rend

Dex 15, Two-Weapon Fighting, base attack bonus +11

Gain bonus damage if you hit with both weapons

Unbalancing Strike

Improved Unarmed Strike, Stunning Fist or monk’s stunning attack, Wis 15+

Unarmed attacks can unbalance opponents

Vatic Gaze

Arcane caster level 9th

Detect magic at will, use Sense Motive to determine foe’s highest-level spell

Versatile Performer

Perform 5 ranks

Treat number of Perform skills as if they had ranks equal to your highest Perform rank

Versatile Unarmed Strike

Improved Unarmed Strike

Deal bludgeoning, piercing, or slashing damage with unarmed strikes

Vexing Flanker

Combat Reflexes

+4 on attacks when flanking

Wanderer’s Diplomacy

Halfling or 4 ranks in Bluff, Diplomacy, and Sense Motive

Gain special social abilities

Wandstrike

Use Magic Device 4 ranks

Make touch attack with wand to deal 1d6 damage and target creature with spell

Water Splitting Stone

Dex 13, Wis 13, Improved Unarmed Strike, Stunning Fist, base attack bonus +9

+4 bonus on damage when striking foe that has DR

Weakening Touch

Wis 17, Improved Unarmed Strike, Stunning Fist, base attack bonus +2

Cause foe’s Strength to drop by 6 for 1 minute

Weapon Finesse

Proficiency with weapon, base attack bonus +1

Use Dex modifier instead of Str modifier on attack rolls with light melee weapons

Weapon Focus

Proficiency with weapon, base attack bonus +1

+1 bonus on attack rolls with selected weapon

Weapon Specialization

Proficiency with weapon, Weapon Focus with weapon, Musha level 4th, or Heishi level 6

+2 bonus on damage rolls with selected weapon

Weapon Supremacy

Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Greater Weapon Specialization with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, Melee Weapon Mastery with weapon type of selected weapon, Musha level 18th or Kashin level 10th

Gain further abilities with chosen weapon

Whirlwind Attack

Dex 13, Combat Expertise, Dodge, Mobility, Spring Attack, base attack bonus +4

One melee attack against each opponent within reach

Wilderness Training

At least 1 rank in each of the following skills:  Perception, Stealth, Profession (Scout), Survival.

Gives a +1 bonus to the required skills

Wise Monkey Style

Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks

Allows the use of special deceptive bluff-related manoeuvres

Yosei Spell Lore

Int 17 or elf, Knowledge (arcana) 12 ranks

Bonus on dispel attempts, alter energy type of spell

Zen Archery

Wis 13, base attack bonus +1

Use Wis instead of Dex for ranged attacks