Feats

Prerequisites

Benefit

Able Sniper Stealth 5 ranks, DEX 13 +2 bonus on ranged attacks vs. flat-footed foes, +4 to Stealth to hide after shooting

Acrobatic

—

+2 bonus on Jump and Tumble checks

Agile

—

+2 bonus on Balance and Escape Artist checks

Alertness

—

+2 bonus on Listen and Spot checks

Athletic

—

+2 bonus on Climb and Swim checks

Blind-Fight

—

Reroll miss chance for concealment

Brachiation

Climb 4 ranks, Jump 4 ranks

Swing through trees at normal land speed

Combat Expertise

Int 13

Trade attack bonus for AC (max 5 points)

Crossbow Sniper Weapon Focus with hand, heavy, or light crossbow, base attack bonus +1 Half Dexterity bonus on crossbow damage, 60 ft. skirmish or sneak attack +1

Danger Sense

Improved Initiative

Reroll initiative once per day

Dodge

Dex 13

+1 dodge bonus to AC against selected target

Endurance

—

+4 bonus on checks or saves to resist non-lethal damage

Eyes in the Back of Your Head

Wis 13, base attack bonus +1

Opponents do not gain flanking benefit

Far Shot

Point Blank Shot

Increase range increment by 50% or 100%

Great Fortitude

—

+2 bonus on Fortitude saves

Hear the Unseen

Listen 5 ranks, Blind-Fight

Pinpoint a target’s location by sound, not sight

Improved Initiative

—

+4 bonus on initiative checks

Improved Skirmish

Skirmish +2d6/+1 AC

Move 20 feet to gain +2d6 points of damage, +2 AC

Improved Swimming

Swim 6 ranks

Double your swimming speed

Iron Will

—

+2 bonus on Will saves

Keen-Eared Scout

Listen 6 ranks,

Listen check reveals extra information about sound

Lightning Reflexes

—

+2 bonus on Reflex saves

Mobility

Dodge

+4 dodge bonus to AC against some attacks of opportunity

Point Blank Shot

—

+1 bonus on ranged attack and damage within 30 ft.

Precise Shot

Point Blank Shot

No –4 penalty for shooting into melee

Quick Draw

Base attack bonus +1

Draw weapon as free weapon

Quick Reconnoitre

Listen 5 ranks, Spot 5 ranks

Spot and Listen as free actions, +2 on initiative checks

Rapid Reload

Weapon Proficiency with crossbow

Reload crossbow more quickly

Rapid Shot

Dex 13, Point Blank Shot

One extra ranged attack each round

Self-Sufficient

—

+2 bonus on Heal and Survival checks

Sharp-Shooting

Point Blank Shot, Precise Shot, base attack bonus +3

Halve opponent’s cover bonus

Shot on the Run

Dex 13, Dodge, Mobility, Point Blank Shot, base attack bonus +4

Move before and after ranged attack

Skill Focus

—

+3 bonus on checks with selected skill

Spectral Skirmisher

Base attack bonus +6

Gain bonuses while invisible

Spring Attack

Mobility, base attack bonus +4

Move before and after melee attack

Swift Ambusher

Skirmish +1d6/+1 AC, sneak attack +1d6

Gorotsuki and Sekko levels stack for skirmish bonuses

Swift Hunter

Favoured enemy, skirmish +1d6/+1 AC

Morihito and Sekko levels stack for skirmish bonuses, favoured enemies

Telling Blow

Skirmish attack or sneak attack

Gain skirmish or sneak attack damage on critical hits

Track

—

Use Survival skill to track

Vexing Flanker

Combat Reflexes

+4 on attacks when flanking

Wise Monkey Style

Bluff 8 ranks, Intimidate 8 ranks, Perform 8 ranks

Allows the use of special deceptive bluff-related manoeuvres