CLASS SKILLS
 

Each class has certain areas in which they excell in comparison to other classes, and these are known as Class Skills.

If you buy a class skill, your character gets 1 rank (equal to a +1 bonus on checks with that skill) for each skill point. If you buy other classes’ skills (known as “cross-class” skills), you get ½ rank per skill point.

  -  Your maximum rank in a class skill is your character level + 3.

  -  Your maximum rank in a cross-class skill is one-half of this number (do not round up or down).

 

In addition to the skills listed below, characters in Zaidan have "Class skills" derived from their social status and their bloodline derivation; these are known as Bloodline Skills and Status Skills respectively.

 

The Class Skills for each class are detailed below.

 

Bokushi (Cleric)

The following skills are considered class skills for Bokushi.

Administrate (Wis), Concentration (Con), Craft (Int), Diplomatic (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (spirits) (Int), Lead (Cha), Profession (Wis), Scry (Int), and Spellcraft (Int).

Domains and Class Skills

 In certain cases, the spell domains chosen by a Bokushi will give them additional Class Skills.

      -     A Bokushi who chooses the Animal, Nature, Plant, or Wilderness domains adds Knowledge (nature) (Int) to the Bokushi class skills listed above.
      -     A Bokushi who chooses the Ancestor domain adds Knowledge (history) (Int) to the list
      -     A Bokushi who chooses the Healing domain adds Heal (Wis) to the list

-          A Bokushi who chooses the Justice or Law domains adds Knowledge (law) (Int) skills to the list.

-          A Bokushi who chooses the Knowledge domain adds all Knowledge (Int) skills to the list.

-          A Bokushi who chooses the Magic domain adds all Use Magical Device (Cha) skills to the list.

-     A Bokushi who chooses the Nobility domain adds Knowledge (nobility) (Int) to the list

-          A Bokushi who chooses the Trade domain adds Knowledge (trade) (Int) to the list.

-          A Bokushi who chooses the Travel domain adds Survival (Wis) to the list.

-          A Bokushi who chooses the Trickery domain adds Bluff (Cha), Disguise (Cha), and Hide (Dex) to the list.

-     A Bokushi who chooses the War domain adds Warcraft (Wis) to the list

 

Bosan (Cloistered Monk)

The following skills are considered class skills for Bosan:

Administrate (Wis), Concentration (Con), Craft (Int), Diplomatic (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession(Wis), and Spellcraft (Int).

Domains and Class Skills

In certain cases, the spell domains chosen by a Bosan will give them additional Class Skills.

      -     A Bosan who chooses the Animal, Nature, Plant, or Wilderness domains adds Knowledge (nature) (Int) to the Bosan class skills listed above.
      -     A Bosan who chooses the Ancestor domain adds Knowledge (history) (Int) to the list
      -     A Bosan who chooses the Healing domain adds Heal (Wis) to the list

-          A Bosan who chooses the Justice or Law domains adds Knowledge (law) (Int) skills to the list.

-          A Bosan who chooses the Knowledge domain adds all Knowledge (Int) skills to the list.

-          A Bosan who chooses the Magic domain adds all Use Magical Device (Cha) skills to the list.

-     A Bosan who chooses the Nobility domain adds Knowledge (nobility) (Int) to the list

-          A Bosan who chooses the Trade domain adds Knowledge (trade) (Int) to the list.

-          A Bosan who chooses the Travel domain adds Survival (Wis) to the list.

-          A Bosan who chooses the Trickery domain adds Bluff (Cha), Disguise (Cha), and Hide (Dex) to the list.

-     A Bosan who chooses the War domain adds Warcraft (Wis) to the list

 

Buroka (Courtier)

The following skills are considered class skills for Buroka:

Administrate (Wis), Appraise (Int), Bluff (Cha), Diplomatic (Cha), Disguise (Cha), Forgery (Int),  Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Leadl(Cha), Perception (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Survival (Wis). and Swim (Str).

 

Gorotsuki (Rogue)

The following skills are considered class skills for Gorotsuki:

Administrate (Wis), Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomatic (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int),  Gather Information (Cha), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Leadl(Cha), Open Lock (Dex), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

 

Heimin (Commoner)

The following skills are considered class skills for Heimin:

Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Perception (Wis), Profession (Wis), Ride (Dex), Swim (Str), and Use Rope (Dex).

 

Heishi (Soldier)

The following skills are considered class skills for Heishi:

Climb (Str), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Swim (Str), and Warcraft (Int).

 

Kashin (Retainer)

The following skills are considered class skills for Kashin:

Climb (Str), Craft (Int), Diplomatic (Cha), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Lead (Cha), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Swim  (Str), and Warcraft (Int).

 

Kazoku (Nobleman)

The following skills are considered class skills for Kazoku:

Administrate (Wis), Appraise (Int), Bluff (Cha), Diplomatic (Cha), Disguise (Cha), Forgery (Int),  Gather Information  (Cha), Handle Animal (Cha), Lead (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Perception (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Survival (Wis), Swim (Str), and Warcraft (Int).

 

Meijin (Adept)

The following skills are considered class skills for Meijin:

Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Profession(Wis), Spellcraft (Int), and Survival (Wis).

 

Morihito (Forester)

The following skills are considered class skills for Morihito:

Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Heal (Wis), , Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Wis), Survival (Wis), Swim (Str), Use Rope (Dex), and Warcraft (Int).

 

Musha (Fighter)

The following skills are considered class skills for Musha:

Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Lead (Cha), Ride (Dex), Swim (Str), and Warcraft (Int).

 

Reijin (Minstrel)

The following skills are considered class skills for Reijin:

Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomatic (Cha), Disguise (Cha), Escape Artist (Dex),  Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (all skills taken individually) (Int), Lead (Cha), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spellcraft (Int), Swim (Str), Tumble (Dex), and Use Magical Device (Cha).

 

Sekko (Scout)

The following skills are considered class skills for Sekko:

Balance (Dex), Climb (Str), Craft (Int), Escape Artist (Dex),  Jump (Str), Knowledge (dungeoneering) (Int), Knowledge (geography) (Int), Knowledge (nature) (Int), Perception(Wis), Ride (Dex), Sense Motive (Wis), Speak Language (n/a), Stealth (Dex), Survival (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex), and Warcraft (Int).

 

Shaman (Shaman)

The following skills are considered class skills for Shaman:

Concentration (Con), Craft (Int), Diplomatic (Cha), Handle Animall (Cha), Heal (Wis), Knowledge (nature) (Int), Perception (Wis), Profession(Wis), Ride (Dex), Spellcraft (Int), Survival (Wis), Swim (Str).

 

Shinobi (Spy)

The following skills are considered class skills for Shinobi:

Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information  (Cha),  Jump (Str), Perception (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Tumble (Dex).

 

Shonin (Merchant)

The following skills are considered class skills for Shonin:

Administrate (Wis), Appraise (Int), Bluff (Cha), Craft (all skills taken individually) (Int), Decipher Script (Int), Diplomatic (Cha), Forgery (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (local) (Int), Knowledge (regional) (INT), Knowledge (trade) ( Int), Profession (banker) (Wis), Profession (merchant) (Wis), Profession (smuggler) (Wis), Sense Motive (Wis), and Speak Language (Any).

 Disguise

Sohei (Warrior Monk)

The following skills are considered class skills for Sohei:

Concentration (Con), Craft (Int), Diplomatic (Cha), Heal (Wis), Iaijutsu Focus (Cha), Knowledge (religion) (Int), Profession (Wis), and Warcraft (Int).

 

Tatsujin (Expert)

The Tatsujin can choose any twelve skills as class skills, plus Craft and Profession.

 

Tejinaji (Magician)

The following skills are considered class skills for Tejinaji:

Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

 

Wu-Jen (Wizard)

The following skills are considered class skills for Wu-Jen:

Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

 

Yaoren (Sorcerer)

The following skills are considered class skills for Yaoren:

Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).